進入keylists 視窗後
要在最上面List同列左邊建入名稱(例如111)
key name下方輸入xxx.mpq->Apply -->確定就可 按功能列那把黃色key
進入keylists 視窗後
要在最上面List同列左邊建入名稱(例如111)
key name下方輸入xxx.mpq->Apply -->確定就可 高手啊 学习了 高手啊 学习了 好像把原来那个版本中cdkey.ini拷贝过来就可以了,不用再输入 按功能列那把黃色key
進入keylists 視窗後
要在最上面List同列左邊建入名稱(例如111)
key name下方輸入xxx.mpq->Apply -->確定就可 2台电脑 2个IP地址,8开升级怎么做到,我现在只有和队长一台电脑的人物可以进,另一台电脑怎么设置~
其实BOT本身提供了各种角色的攻击技能配置,很全面!
附上各职业技能设置:AMA:
Config.AttackSkill = 35; //攻擊時所施放的第一個技能
Config.AttackSkill = 24; // 對主要MF怪物使用技能... * Attack templates
* Made with intention to give insight into certain builds
!!! Do not copy/paste \"{skipped code}\" line, it will cause an error !!!
###################
#### SORCERESS ####
###################
*** Single element - lightning + chain lightning
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 49; // Primary skill to bosses.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 53; // Primary skill to others.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
*** Single element - fireball + meteor
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 56; // Primary skill to bosses.
Config.AttackSkill = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 56; // Primary skill to others.
Config.AttackSkill = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
*** Single element - blizzard + glacial spike
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 59; // Primary skill to bosses.
Config.AttackSkill = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 59; // Primary skill to others.
Config.AttackSkill = 55; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
*** Dual element - frozen orb + nova (with glacial spike to lightning immune)
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 64; // Primary skill to bosses.
Config.AttackSkill = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 64; // Primary skill to others.
Config.AttackSkill = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = 55; // Secondary untimed skill if monster is immune to primary untimed.
*** Dual element - blizzard + fireball (with meteor to cold immune and glacial spike to fire immune)
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 59; // Primary skill to bosses.
Config.AttackSkill = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 59; // Primary skill to others.
Config.AttackSkill = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill = 55; // Secondary untimed skill if monster is immune to primary untimed.
*** Tri-element - blizzard with fireball, meteor on cold immune, nova on fire immune
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 59; // Primary skill to bosses.
Config.AttackSkill = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 59; // Primary skill to others.
Config.AttackSkill = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 56; // Secondary skill if monster is immune to primary.
Config.AttackSkill = 48; // Secondary untimed skill if monster is immune to primary untimed.
*** Tri-element - frozen orb with nova, fire wall on cold immune, glacial spike on lightning immune
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 64; // Primary skill to bosses.
Config.AttackSkill = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 64; // Primary skill to others.
Config.AttackSkill = 48; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 51; // Secondary skill if monster is immune to primary.
Config.AttackSkill = 55; // Secondary untimed skill if monster is immune to primary untimed.
#####################
#### NECROMANCER ####
#####################
*** Poison nova with corpse explosion and lower resist
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 92; // Primary skill to bosses.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 92; // Primary skill to others.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
{skipped code}
// Class specific config
Config.Curse = 91; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse = 91; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
{skipped code}
Config.PoisonNovaDelay = 2000; // Delay between two Poison Novas
*** Summoner with corpse explosion, amplify damage on non-bosses and decrepify on bosses
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 500; // Primary skill to bosses.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 500; // Primary skill to others.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
{skipped code}
// Class specific config
Config.Curse = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse = 66; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
*** Bone spirit/spear with corpse explosion and decrepify
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 93; // Primary skill to bosses.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 84; // Primary skill to others.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
{skipped code}
// Class specific config
Config.Curse = 87; // Boss curse. Use skill number or set to 0 to disable.
Config.Curse = 87; // Other monsters curse. Use skill number or set to 0 to disable.
Config.ExplodeCorpses = 74; // Explode corpses. Use skill number or 0 to disable. 74 = Corpse Explosion, 83 = Poison Explosion
#################
#### PALADIN ####
#################
*** FoHer is not supported and it\'s a stupid idea to bot one.
*** Hammerdin with holybolt/redemption on immune
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 112; // Primary skill to bosses.
Config.AttackSkill = 113; // Primary aura to bosses
Config.AttackSkill = 112; // Primary skill to others.
Config.AttackSkill = 113; // Primary aura to others.
Config.AttackSkill = 101; // Secondary skill if monster is immune to primary.
Config.AttackSkill = 124; // Secondary aura.
*** Smiter with zeal on non-bosses
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 97; // Primary skill to bosses.
Config.AttackSkill = 122; // Primary aura to bosses
Config.AttackSkill = 106; // Primary skill to others.
Config.AttackSkill = 122; // Primary aura to others.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary aura. ################
#### DRUID #####
################
*** Tornado druid
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 245; // Primary skill to bosses.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 245; // Primary skill to others.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
##################
#### ASSASSIN ####
##################
*** Charge-up martial skills aren\'t supported, there\'s no way to determine charge-up state
*** Trap assassin using lightning sentry and death sentry as traps, shock web as timed attack and fire blast as untimed attack
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 256; // Primary skill to bosses.
Config.AttackSkill = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 256; // Primary skill to others.
Config.AttackSkill = 251; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 251; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Class specific config
Config.UseTraps = true;
Config.Traps = ;
Config.BossTraps = ;
*** Whirlwind assassin using wake of fire traps
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 151; // Primary skill to bosses.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 151; // Primary skill to others.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Class specific config
Config.UseTraps = true;
Config.Traps = ;
Config.BossTraps = ;
*** Kicksin using Death Sentry for traps
Config.AttackSkill = -1; // Preattack skill. Not implemented yet.
Config.AttackSkill = 255; // Primary skill to bosses.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = 255; // Primary skill to others.
Config.AttackSkill = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill is untimed skill.
Config.AttackSkill = -1; // Secondary skill if monster is immune to primary.
Config.AttackSkill = -1; // Secondary untimed skill if monster is immune to primary untimed.
// Class specific config
Config.UseTraps = true;
Config.Traps = ;
Config.BossTraps = ;
##################
#### WEREFORM ####
##################
*** Wereform attacks use the Barbarian attack format
*** Fury/Rabies
Config.AttackSkill = -1; // Preattack skill.
Config.AttackSkill = 248; // Primary skill for bosses.
Config.AttackSkill = 238; // Backup/Immune skill for bosses.
Config.AttackSkill = 248; // Primary skill for others.
Config.AttackSkill = 238; // Backup/Immune skill for others.
*** Fire Claws
Config.AttackSkill = -1; // Preattack skill.
Config.AttackSkill = 239; // Primary skill for bosses.
Config.AttackSkill = -1; // Backup/Immune skill for bosses.
Config.AttackSkill = 239; // Primary skill for others.
Config.AttackSkill = -1; // Backup/Immune skill for others.
*** Feral Rage
Config.AttackSkill = -1; // Preattack skill.
Config.AttackSkill = 232; // Primary skill for bosses.
Config.AttackSkill = -1; // Backup/Immune skill for bosses.
Config.AttackSkill = 232; // Primary skill for others.
Config.AttackSkill = -1; // Backup/Immune skill for others.
*** Normal attack
Config.AttackSkill = -1; // Preattack skill.
Config.AttackSkill = 0; // Primary skill for bosses.
Config.AttackSkill = -1; // Backup/Immune skill for bosses.
Config.AttackSkill = 0; // Primary skill for others.
Config.AttackSkill = -1; // Backup/Immune skill for others.