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你没看autosmurf.js里面吗?
//act5
if (me.gametype === 1 && me.getQuest(28, 0) && ((me.diff === 0 && this.partyLevel(diaLvl)) || (me.diff === 1 && this.partyLevel(diaLvlnm)) || me.diff == 2)) { // Am an expansion character, Diablo is done, and the party has reached the difficulty specific diaLvl requirement or it's Hell difficulty.
Town.goToTown(5);
if (!me.getQuest(35, 1) && !me.getQuest(35, 0)) {
this.shenk();
}
// if (!me.getQuest(36,0) || me.getQuest(36,1)) {
// this.rescueBarbs();
// }
if ((!me.getQuest(37, 0) && teleportingSorc) || me.getQuest(37,1)) {
if(!me.getQuest(37,1)){
this.travel(9);
}
this.anya();
}
if (!me.getQuest(39, 0)) { // Rite of Passage is not complete.
this.ancients();
} else {
if(me.charlvl === 42 || me.charlvl === 43) { // SiC-666 TODO: See if there is a better way to trigger this. Perhaps check the Merc unit to see what state it has at some point after it turns on its aura.
this.hireMerc(1);
}
if (teleportingSorc) {
this.travel(10);
}
this.baal(); // Won't kill Baal in Normal and Nightmare until the team has met the baalLvl or baalLvlnm requirement.
}
return true;
有act5,有killbaal啊 |
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