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图中做了“蓝色”标记的地方,就是告诉bot做不做cube合成事的。要做,就要把Config.Cubing = true;而原始设定里默认设置是不做的(false)。
图中另外三个地方的合成任务一看也就清楚了,而最下面两行是洗权冠和技能板的。上图中,反正你想做的事,就要把这行话的最前面//(双斜杆)去掉,bot才会做。(//是注释的意思,注释了这句话,说明这句话不是给bot看的,是给你看的)。
二、符文之语
符文之语的设置位置在大约370行的地方,如下图所示。
图中标记1的地方就是控制做不做符文之语的,要做就要将其改成true。
接着看到2行是做Insight(眼光)的,上面一行是用锐利之斧(Thresher)做,下面一行是用神秘之斧(CA)做。做好符文之语后,要让bot保留它呀,否则做了符文之语而bot不存起来,做了有什么用呢?图中标记3的地方就是让bot把做好的“眼光”保存到箱子里。这里要注意4这个地方的那个17的数字,查眼光的符文之语就知道,它的冥想光环(meditationaura)等级是变化的,变化范围是12-17。图中17的意思是只保留冥想光环等级为17的眼光。那如果你想所有的保存该怎么办呢?只要把图中== 17,改成>= 12即可。
从上面的说明可以看出,做符文之语以及保存下来,包括3个方面的信息:(1)做什么符文之语;(2)用什么材料做;(3)保存符文之语。
具体对照上图:
(1)做什么符文之语是由这个决定的:Runeword.Insight,这个就是“眼光”
(2)用什么材料:“Thresher”就是“锐利之斧”
(3)保存:Config.KeepRunewords这句话决定的
明白这些,下面就可以自己建立自己想做的符文之语了。当然,我已经做了一些我觉得常用的,下面我把它贴出来,你想要,直接把它复制下来,贴到你的角色设定文件中就行了。
三、一些常用的符文之语
1、眼光
//insight
Config.Runewords.push([Runeword.Insight, "bill"]);
Config.Runewords.push([Runeword.Insight, "partizan"]);
Config.Runewords.push([Runeword.Insight, "becdecorbin"]);
Config.Runewords.push([Runeword.Insight, "thresher"]);
Config.Runewords.push([Runeword.Insight, "crypticaxe"]);
Config.Runewords.push([Runeword.Insight, "greatpoleaxe"]);
Config.Runewords.push([Runeword.Insight, "colossusvoulge"]);
Config.KeepRunewords.push("[type] == polearm # [meditationaura] <= 17");
2、烟雾
//smoke
Config.Runewords.push([Runeword.Smoke, "lightplate"]);
Config.Runewords.push([Runeword.Smoke, "ghostarmor"]);
Config.Runewords.push([Runeword.Smoke, "serpentskinarmor"]);
Config.Runewords.push([Runeword.Smoke, "demonhidearmor"]);
Config.Runewords.push([Runeword.Smoke, "cuirass"]);
Config.Runewords.push([Runeword.Smoke, "mageplate"]);
Config.Runewords.push([Runeword.Smoke, "duskShroud"]);
Config.Runewords.push([Runeword.Smoke, "wyrmhide"]);
Config.Runewords.push([Runeword.Smoke, "scarabHusk"]);
Config.Runewords.push([Runeword.Smoke, "wireFleece"]);
Config.Runewords.push([Runeword.Smoke, "greatHauberk"]);
Config.Runewords.push([Runeword.Smoke, "boneweave"]);
Config.Runewords.push([Runeword.Smoke, "balrogSkin"]);
Config.Runewords.push([Runeword.Smoke, "archonPlate"]);
Config.KeepRunewords.push("[type] == armor # [FireResist] == 50 && [LightResist] == 50 ");
3、石块
//Stone
Config.Runewords.push([Runeword.Stone, "duskShroud"]);
Config.Runewords.push([Runeword.Stone, "wyrmhide"]);
Config.Runewords.push([Runeword.Stone, "scarabHusk"]);
Config.Runewords.push([Runeword.Stone, "wireFleece"]);
Config.Runewords.push([Runeword.Stone, "greatHauberk"]);
Config.Runewords.push([Runeword.Stone, "boneweave"]);
Config.Runewords.push([Runeword.Stone, "balrogSkin"]);
Config.Runewords.push([Runeword.Stone, "archonPlate"]);
Config.KeepRunewords.push("[type] == armor # [FireResist] == 15 && [LightResist] == 15 ");
4、强制
//Duress
Config.Runewords.push([Runeword.Duress, "greatHauberk"]);
Config.Runewords.push([Runeword.Duress, "boneweave"]);
Config.Runewords.push([Runeword.Duress, "balrogSkin"]);
Config.Runewords.push([Runeword.Duress, "archonPlate"]);
Config.KeepRunewords.push("[type] == armor # [ColdResist] == 45 && [LightResist] == 15 ");
5、法师甲做谜团
//Enigma
Config.Runewords.push([Runeword.Enigma, "mageplate"]);
Config.KeepRunewords.push("[type] == armor # [itemallskills] == 2");
6、古代誓约(盾牌)
//AncientsPledge
Config.Runewords.push([Runeword.AncientsPledge, "kiteshield"]);
Config.Runewords.push([Runeword.AncientsPledge, "largeshield"]);
Config.Runewords.push([Runeword.AncientsPledge, "targe"]);
Config.Runewords.push([Runeword.AncientsPledge, "rondache"]);
Config.Runewords.push([Runeword.AncientsPledge, "aerinshield"]);
Config.Runewords.push([Runeword.AncientsPledge, "crownshield"]);
Config.Runewords.push([Runeword.AncientsPledge, "royalshield"]);
Config.KeepRunewords.push("[type] == shield # [FireResist] >= 40 && [LightResist] >= 40 ");
7、知识(头盔)
//Lore
Config.Runewords.push([Runeword.Lore, "skullcap"]);
Config.Runewords.push([Runeword.Lore, "crown"]);
Config.Runewords.push([Runeword.Lore, "mask"]);
Config.KeepRunewords.push("[type] == helm # [LightResist] >= 25");
8、水晶剑做精神
//Spirit Sword
Config.Runewords.push([Runeword.Spirit, "crystalSword"]);
Config.KeepRunewords.push("[type] == sword # [itemallskills] == 2");
9、水晶剑做战争召唤
//CTA Sword
Config.Runewords.push([Runeword.CallToArms, "crystalSword"]);
Config.KeepRunewords.push("[type] == sword # [itemallskills] == 1 && [ItemMagicBonus] == 30");
10、连枷做橡树之心
//HOTO flail
Config.Runewords.push([Runeword.HeartoftheOak, "flail"]);
Config.KeepRunewords.push("[name] == flail # [itemallskills] == 3");
11、圣骑士盾牌做精神
//Spirit Shield
Config.Runewords.push([Runeword.Spirit, "targe"]);
Config.Runewords.push([Runeword.Spirit, "rondache"]);
Config.Runewords.push([Runeword.Spirit, "heraldicshield"]);
Config.Runewords.push([Runeword.Spirit, "aerinshield"]);
Config.Runewords.push([Runeword.Spirit, "crownshield"]);
Config.Runewords.push([Runeword.Spirit, "akarantarge"]);
Config.Runewords.push([Runeword.Spirit, "akaranrondache"]);
Config.Runewords.push([Runeword.Spirit, "protectorshield"]);
Config.Runewords.push([Runeword.Spirit, "gildedshield"]);
Config.Runewords.push([Runeword.Spirit, "royalshield"]);
Config.Runewords.push([Runeword.Spirit, "SacredTarge"]);
Config.Runewords.push([Runeword.Spirit, "sacredrondache"]);
Config.Runewords.push([Runeword.Spirit, "kurastshield"]);
Config.Runewords.push([Runeword.Spirit, "zakarumshield"]);
Config.Runewords.push([Runeword.Spirit, "vortexshield"]);
Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] <= 35");
12、长柄做无限
//Infinity
Config.Runewords.push([Runeword.Infinity, "thresher"]);
Config.Runewords.push([Runeword.Infinity, "crypticaxe"]);
Config.Runewords.push([Runeword.Infinity, "greatpoleaxe"]);
Config.Runewords.push([Runeword.Infinity, "colossusvoulge"]);
Config.KeepRunewords.push("[type] == polearm # [convictionaura] == 12");
13、强制甲
//Fortitude
Config.Runewords.push([Runeword.Fortitude, "duskShroud"]);
Config.Runewords.push([Runeword.Fortitude, "wyrmhide"]);
Config.Runewords.push([Runeword.Fortitude, "scarabHusk"]);
Config.Runewords.push([Runeword.Fortitude, "wireFleece"]);
Config.Runewords.push([Runeword.Fortitude, "greatHauberk"]);
Config.Runewords.push([Runeword.Fortitude, "boneweave"]);
Config.Runewords.push([Runeword.Fortitude, "balrogSkin"]);
Config.Runewords.push([Runeword.Fortitude, "archonPlate"]);
Config.KeepRunewords.push("[type] == armor # [FireResist] >= 25 ");
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