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D2NT3.1腳本問題 請問大大有何錯誤 為何無法進遊戲 是不

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发表于 2013-8-21 16:56:19 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
請問大大以下有何錯誤  為何無法進遊戲  是不是少了些什麼?  麻煩大大多多指教  是不是function NT_LoadConfig()前面要加什麼呢? 之前電腦壞了要重找   弄到快崩潰

var NTConfig_Sorceress;

function NT_LoadConfig()
{
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //----------------\\
    // "Act I Boss": \\
    //----------------\\
    //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true; //大陵寢;接著打血烏
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; //崔斯特
    //NTConfig_Script.push("NTTreehead.ntj"); //樹頭木拳/黑暗森林
   
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1;
//泰摩高地地洞 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTCountess.ntj"); //遺忘高塔 女伯爵-恐懼之鑰
   
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1;
//黑色荒地地洞 0 : don't clear, 1 : clear path only, 2 : clear all
    NTConfig_Script.push("NTAndariel.ntj"); //安達利爾
//------------------------------------------------------------------------------
    me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    省略

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 4;        // Number of free columns. If less full columns are free stashing is set.

    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,1,1];
    NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,1,1];
    NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,1,1];
    NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,1,1];

    NTConfig_MinGoldToStash = 50000;    // Maximum gold amount carried before going to stash

    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "hp";
    NTConfig_BeltColType[2] = "rv";
    NTConfig_BeltColType[3] = "mp";

    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    省略
    NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here

    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false;        // Enable cubing

    //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull

    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);    // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);    // Magic Diadem

    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
    NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm

    NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces

    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);    // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);    // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);    // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);    // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);    // Craft Amulet
    NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Ring

    NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet

    NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

    //***** Include the following, Primary item must be setted in item_configs folder *****

    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);    // Socket Sacred Armor

    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);    // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);    // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);    // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);    // Socket Giant Thresher

    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite

    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);    // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);    // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);    // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);    // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);    // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);    // Herald Of Zakarum : Exceptional -> Elite
省略
    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
省略

    // Check self safe in field (NOT in town). Set to 0 if you won't
   
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken,
0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
   
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken,
0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

    NTConfig_CastStatic = 100;    // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
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发表于 2013-8-23 16:45:22 | 只看该作者
無法運行沒詳細敘述..也愛莫能助
想體驗死亡的心痛嗎? 想看英勇長存字言嗎? 暗黑破壞神II-專家級邀您親身來體驗~ http://www.gamebase.com.tw/forum/5677/thread 暗黑破壞神系列綜合交易 討論板 Skype:a407999@hotmail.com
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