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NT3.1 (轉3.3)人物選單分享 與 拾取文件 寫法

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发表于 2015-1-12 05:03:12 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
NTConfig_UseXMLItemlog = false; // Log kept and sold items as well in a XML log file
NTConfig_LogSoldItems = true; // Adds sold items to the manager's itemlog
NTConfig_LogSoldQuality = 7; // item quality to log for sold (7 = unique, this is only for d2nt manager, xml logs magic,rare,etc)
NTConfig_LogSoldQualityXML = 6; // 4:magic , 5: set , 6: rare , 7:unique


NTConfig_QuitNoTeleport = true; // 傳送技能消失就離開遊戲
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;


function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
// 其他功能
//NTConfig_Script.push("NTIPFinder.ntj"); IPNum = 217; // 刷IP用
//NTConfig_Script.push("NTShopbot.ntj.ntj"); // 刷血甲




                //-------------\\
               // "Act I Boss": \\
              //-----------------\\

NTConfig_Script.push("NTAndariel.ntj"); NTConfig_ClearPitLevel1 = 1 //安達利爾
NTConfig_Script.push("NTCountess.ntj"); NTConfig_ClearPitLevel1 = 1 //女伯爵
//NTConfig_Script.push("NTTreehead.ntj");//黑暗森林
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1 ; //泰摩高地地穴 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;//血烏跟大陵寢
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; //黑色荒地地洞 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;//trist


                //------------\\
               //"Act II Boss":\\
              //----------------\\




//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //召喚者
//NTConfig_Script.push("NTDuriel.ntj");//都瑞爾
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj"); //蛆蟲巢穴
//NTConfig_Script.push("NTRadament.ntj");//下水道




                //-------------\\
               //"Act III Boss":\\
              //-----------------\\
        //NTConfig_Script.push("NTCountess.ntj"); //女伯爵
        //NTConfig_Script.push("NTMephisto.ntj"); //墨菲斯托
        NTConfig_Script.push("NTMephist.ntj"); NTConfig_KillTr = true; //墨菲斯托
//NTConfig_Script.push("NTAndariel.ntj");//安達利爾
NTConfig_Script.push("NTTravincal.ntj");//崔凡克
//NTConfig_Script.push("NTKurastTravel.ntj");//庫拉斯特上層
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; //下水道(要有商場的點) 0 : don't clear, 1 : clear path only, 2 : clear all


                //------------\\
               //"Act IV Boss":\\
              //----------------\\


NTConfig_Script.push("NTDiablo.ntj"); //暗黑破壞神
//NTConfig_Script.push("NTHephasto.ntj"); //海法斯特
//NTConfig_Script.push("NTIzual.ntj"); //衣卒爾


      
                //-------------\\
               // "Act V Boss": \\
              //-----------------\\

NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;//暴燥外皮,接著打尼拉塞克
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;//打尼拉塞克,接著打暴皮
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;//矯正者-怪異,接著打督軍山克
//NTConfig_Script.push("NTThreshSocket.ntj"); //剝殼凹槽(要有亞瑞特高原的點)
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;//冰河
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;//水晶通道
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;//遠古之路地窖
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //巴爾王座,接著殺巴爾


        //--------------------------------------------------
        //運行ntbot時候開全圖
        //--------------------------------------------------
        me.revealautomap = true;
        me.showenemyonautomap = true;
        me.showmissileonautomap = true;   




        //---------------------------------------------------------------------------
        //觸碰各種神殿
        //---------------------------------------------------------------------------
        MyConfig_CatchExperienceShrine = true; // 觸碰經驗神殿
        MyConfig_CatchGemShrine        = true; // 觸碰寶石神殿
        MyConfig_CatchSkillShrine = true; // 觸碰技能神殿
        MyConfig_CatchArmorShrine = true; // 觸碰裝甲神殿
        MyConfig_CatchResistShrine = false; // 觸碰回復神殿
        NTConfig_OpenChest = false;        // 觸碰傳送神殿
        NTConfig_CatchShrine = true;        // Set to true to catch shrine


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 2100; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 10; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 5;  // Delay time in milliseconds to wait before starting picking items


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc


NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 15; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.


NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.


// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];


NTConfig_MinGoldToStash = 500000; // Maximum gold amount carried before going to stash


//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "rv";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";


//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only
//-----------------------------------------------------------------------------------


NTConfig_NIPFilePath.push("bode.nip");




NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
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沙发
 楼主| 发表于 2015-1-12 05:04:22 | 只看该作者
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = true; // Enable cubing


//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst 紫寶
        //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz 黃寶
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire 藍寶
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald 綠寶
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby 紅寶
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond 鑽石
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull 骷髏


        //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem


//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
        //SC級別>=94,用DSC(暗黑破壞神掉的SC,Lv94)、NSC(尼拉塞克掉的SC,Lv95)、BSC(巴爾掉的SC,Lv99)
        //均符合要求。
        //洗SC合成方法:三個完美寶石(任何類型) + 小護身符
        //GC級別>=91,用DGC(暗黑破壞神掉的GC,Lv94)、NGC(尼拉塞克掉的GC,Lv95)、BGC(巴爾掉的GC,Lv99)
        //均符合要求。
        //期望目標:45life技能GC、12FHR技能GC等
        //洗GC 合成方法:三個完美寶石(任何類型) + 超大型護身符


//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 336]); // 鎖鏈手套Chain Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // 重型手鐲Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // 吸血鬼手套Craft Vambraces
        //洗手套
        //Hit Power類
        //對手套來說,其關鍵在+2ama(asn)的單項技能(asn只能是武學)和20ias
        //合成方法:藍色魔法鎖鏈手套/重型手鐲/吸血鬼手套 + Ort(9#) + 完美藍寶石 + 珠寶
        //固定屬性:擊退 被擊中時有5%機會釋放等級4霜之新星 攻擊者受到傷害 3-7
        //期望目標:20ias、+2 AMA單系技能、LL、LM等
        //橙色裝備


//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // 壓碎性打擊(CB)Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
        //洗鞋子
        //戰場靴+珠寶+紅寶石+「伊司」ETH(5)
        //固定屬性:5-10自動恢複生命,1-3%吸血,10-20生命


//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // 鯊魚皮套 Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // 吸血鬼骸骨手套 Craft Vampirebone Gloves
        //洗手套
        //Blood類
        //對手套來說,其關鍵在+2ama(asn)的單項技能(asn只能是武學)和20ias   
        //合成方法:藍色魔法重手套/鯊魚皮套/吸血鬼骸骨手套 + Nef(4#) + 完美紅寶石 + 珠寶
        //固定屬性:(5-10)% 壓碎性打擊(CB)(1-3)%偷取生命(LL)+(10-20)生命
        //期望目標:20ias、+2 AMA單系技能、10CB、6LL等
        //橙色裝備


        //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // 織網腰帶 Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // 秘銀腰帶 Craft Mithril Coil
        //洗腰帶
        //合成方法:藍色魔法扣帶/織網腰帶/秘銀腰帶 +Tir(7#) + 完美紅寶石 + 珠寶
        //固定屬性:(1-3)%偷取生命(LL)+(10-20生命)+(5-10)%撕開傷口(OW)
        //期望目標:24FHR、10%OW、+Life、+Str等
        //橙色裝備


        //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // 鯊皮腰帶 Craft Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // 吸血鬼燎牙腰帶Craft Vampirefang Belt
        //洗腰帶
        //合成方法:藍色魔法輕扣帶/鯊皮腰帶/吸血鬼獠牙腰帶 + Ith(6#) + 完美紫寶石 + 珠寶
        //固定屬性:+(5-10)% 快速施法速度(FCR) 恢複法力速度+(4-10)% +(10-20)法力
        //期望目標:24FHR、10FCR、+Life、+Str等
        //橙色裝備
        
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
        //洗戒指   合成方法:藍色魔法戒指 + Sol(12#) + 完美紅寶石 + 珠寶     
        //固定屬性:+(1-5)強壯+(1-3)%每次擊中吸取生命(LL)+(10-20)生命
        //期望目標:11LL並有若幹其他好屬性,如6LM、4r11、單抗30等
        //橙色裝備


//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
        //Blood類
        //洗項鏈   
        //合成方法:藍色魔法項鏈 + Amn(11#) + 完美紅寶石 + 珠寶
        //項鏈等級>=90,最好用Lv99的。一般可用高級別人物賭博得到
        //人物級別:如果用Lv99的項鏈,人物級別要>=82;
        //固定屬性:(5-10)% 快速奔跑/行走(FRW)+(1-4)%偷取生命(LL)+(10-20)生命
        //期望目標:+2人物技能、+10FRW、+Life、+Str
        //橙色裝備


        //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
        //洗項鏈
        //Caster類
        //合成方法:藍色魔法項鏈 + Ral(8#) + 完美紫寶石 + 珠寶
        //固定屬性5-10)% 快速施法速度(FCR) 恢複法力速度+(4-10)% +(10-20)法力
        //期望目標:+2人物技能、+20FCR、+Life、+Str等        
        //橙色裝備
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
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板凳
 楼主| 发表于 2015-1-12 05:04:44 | 只看该作者
//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);   // 徽章


//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //Amn 安姆 ( 11 )
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);//Sol 索爾 ( 12 )
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);//Shael 夏 ( 13 )
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);//Dol 多爾 ( 14 )
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);//Hel 海爾 ( 15 )
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);//Io 破 ( 16 )
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);//Lum 盧姆 ( 17 )
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);//Ko 科 ( 18 )
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);//Fal 法爾 ( 19 )
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);//Lem 藍姆 ( 20 )
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);//Pul 普爾 ( 21 )
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);//Um 烏姆 ( 22 )
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);//Mal 馬爾 ( 23 )
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);//Ist 伊司特 ( 24 )
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);//Gul 古爾 ( 25 )
NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);//Vex 伐克斯 ( 26 )
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);//Ohm 歐姆 ( 27 )
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);//Lo 羅 ( 28 )
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);//Sur 瑟 ( 29 )
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);//Ber 貝 ( 30 )
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);//Jah 喬 ( 31 )
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);//Cham 查姆 ( 32 )
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);//Zod 薩德 ( 33 )




//***** Include the following, Primary item must be setted in item_configs folder *****


//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // 神聖盔甲Socket Sacred Armor
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // 執政官鎧甲Socket Sacred Armor
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // dusk shroud 灰暮壽衣
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]); // Scarab Husk 聖甲蟲殼皮甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]); // Diamond Mail 鑽石鎖子甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]); // Loricated Mail 甲殼鎧鱗甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]); // 古龍皮Wyrmhide
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // 灰木壽衣Wyrmhide
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]); // Wire fleece 線羊毛皮甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Great Hauberk 巨型鱗鎧胸甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Boneweave 骸骨鏈甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]); // Balrog skin 炎魔皮板甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Kraken Shell 海妖殼甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Lacquered Plate 漆甲
        //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]); // Shadow Plate 陰影鎧甲


//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // 銳利之斧Socket Thresher  
        //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Colossus Voulge巨神之斧
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe神秘之斧
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe巨斧
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // 鮫尾巨斧Socket Giant Thresher
        //打洞


     
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan\'s Revenge : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat\'s Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
        //升級裝備


//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // 要=true不要false  賭博
        NTConfig_GambleStartGold = 2500000; // 多少金錢多開始賭博
        NTConfig_GambleStopGold = 180000; // 多少金錢停止賭博


        NTConfig_GambleItem.push(520); // 護身符
        NTConfig_GambleItem.push(522); // 戒指
        NTConfig_GambleItem.push(418); // Circlets
        NTConfig_GambleItem.push(419); // 頭飾
        NTConfig_GambleItem.push(334); // 皮手套
        NTConfig_GambleItem.push(335); // 重型手套
        NTConfig_GambleItem.push(336); // 鎖鏈手套
        NTConfig_GambleItem.push(337); // 輕手套
        NTConfig_GambleItem.push(338); // 手套


//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true ;
NTConfig_CheckCloneDiablo = true ; // Set to true if you want to wait in game after notifying \"Diablo Walks the Earth\" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;


//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 112;    // First skill. Set to 0 if you won\'t
        NTConfig_AttackSkill[1] = 112;    // Primary skill to boss.
        NTConfig_AttackSkill[2] = 113;    // Primary aura to boss. Set to 0 if you won\'t
        NTConfig_AttackSkill[3] = 112;    // Primary skill to others.
        NTConfig_AttackSkill[4] = 113;    // Primary aura to others. Set to 0 if you won\'t
        NTConfig_AttackSkill[5] = 101;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won\'t
        NTConfig_AttackSkill[6] = 109;    // Secondary aura. Set to 0 if you won\'t
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.


        // Check self safe in field (NOT in town). Set to 0 if you won\'t
        // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        //    NTConfig_CheckSelfSafe = 0x04|0x40;
              NTConfig_CheckSelfSafe = 0;
        // Check merc\'s safe in field (NOT in town). Set to 0 if you won\'t
        // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
        //    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
        NTConfig_CheckMercSafe = 0x01|0x10;
        NTConfig_CastStatic = 50;    // Cast Static Field until monster\'s HP lower less than this percent. Set to 100 if you won\'t


        NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won\'t
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won\'t


}
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地板
 楼主| 发表于 2015-1-12 05:09:28 | 只看该作者
//*****基本屬性列表*****
//[39]==火炕 && [41]==電抗 && [43]==冰抗 && [45]==毒抗
//[itemcrushingblow]==壓碎打擊


//*****雜物 部份*****
[Name] == gold # [14] >= 2000
//金幣(10000以上)
//[Name] == Flawed Emerald
//裂開的綠寶石 (20f*3 = 21f時候用)
//[Name] == Flawed Diamond
//裂開的鑽石   (21f*2 = 22f時候用)
//[Name] == Topaz
//黃寶石       (22f*2 = 23f時候用)
//[Name] == Amethyst
//紫寶石       (23f*2 = 24f時候用)
//[Name] == Sapphire
//藍寶石       (24f*2 = 25f時候用)
//[Name] == Ruby
//紅寶石       (25f*2 = 26f時候用)
//[Name] == Emerald
//綠寶石       (26f*2 = 27f時候用)


//========================================================================================================


//****** 獨特裝備 ****** [u01]
//*****頭盔*****


//吸血鬼的凝視(無形)
[Name] == Grim Helm && [Quality] == Unique && [Flag] == ethereal
[Name] == Grim Helm && [Quality] == Unique && [Flag] != ethereal # [DamageResist] == 20 && [LifeLeech] == 8
//吸血鬼的凝視(減傷20%)
[Name] == Shako && [Quality] == Unique # [31] >= 139
//諧角之冠
[Name] == Spired Helm && [Quality] == Unique # [passivecoldmastery] == 15
//夜翼面紗(減冰傷15%,有形)
[Name] == Demonhead && [Quality] == Unique # ([LifeLeech] == 10 || [EnhancedDefense] == 150 || [Strength] == 30)
[Name] == Demonhead && [Quality] == Unique && [Flag] == ethereal
//安達利爾的面貌
[Name] == Corona && [Quality] == Unique
//年紀之冠
[Name] == Tiara && [Quality] == Unique && [Flag] != ethereal # [43] >= 68
[Name] == Tiara && [Quality] == Unique && [Flag] == ethereal
//奇拉的守護
[Name] == Diadem && [Quality] == Unique
//格利風之眼
[Name] == Full Helm && [Quality] == Unique && [Flag] == ethereal


//*****盔甲*****
[Name] == Balrog Skin && [Quality] == Unique && [Flag] == ethereal
[Name] == Balrog Skin && [Quality] == Unique && [Flag] != ethereal # [ItemAddSkillTab] == 2
//阿凱尼
//[Name] == Cuirass && [Quality] == Unique && [Flag] == ethereal
//[Name] == Cuirass && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] == 200
//都瑞爾的殼(無形 / 200%ed)
[Name] == Mesh Armor && [Quality] == Unique && [Flag] == ethereal
[Name] == Mesh Armor && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 219
//謝夫特斯坦布(無形210%ED)
[Name] == Russet Armor && [Quality] == Unique && [Flag] == ethereal
[Name] == Russet Armor && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] == 200
//詩寇蒂的憤怒
[Name] == Templar Coat && [Quality] == Unique && [Flag] == ethereal
[Name] == Templar Coat && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 195
//完美守護天使
[Name] == Sharktooth Armor && [Quality] == Unique && [Flag] == ethereal
//排齒(無形)
[Name] == Dusk Shroud && [Quality] == Unique && [Flag] != ethereal # ([skillFireball] == 3 || [skillEnchant] == 3 || [skillLightning] == 3 || [skillBlizzard] == 3 || ([passivefiremastery] == 15 && [skillmeteor] == 3) || ([passiveltngmastery] == 15 && [skillchainlightning] == 3) || ([passiveltngmastery] == 15 && [skillnova] == 3))
//奧瑪斯的長袍(15%火傷 / 冰 / 電)
[Name] == Shadow Plate && [Quality] == Unique && [Flag] == ethereal
//鋼鐵鎧甲(無形)
[Name] == Sacred Armor && [Quality] == Unique # [FRW] == 20
//神聖盔甲
[Name] == Serpentskin Armor && [Quality] == Unique && [Flag] == ethereal
[Name] == Serpentskin Armor && [Quality] == Unique && [Flag] != ethereal # [39] == 35
//海蛇皮甲(完美)
[Name] == Wire Fleece && [Quality] == Unique && [Flag] == ethereal
[Name] == Wire Fleece && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 198
//鬥士的禍根
[Name] == Chaos Armor && [Quality] == Unique && [Flag] == ethereal
[Name] == Chaos Armor && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 199
//黑色黑帝斯
[Name] == Tigulated Mail && [Quality] == Unique && [Flag] == ethereal
[Name] == Tigulated Mail && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] == 180
//鴉鳴
[Name] == Demonhide Armor && [Quality] == Unique && [Flag] == ethereal
//剝皮者之皮
[Name] == Ancient Armor && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] == 120
//勝利者之絲綢
//[Name] == Quilted Armor && [Quality] == Unique
//薄暮外觀
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5#
 楼主| 发表于 2015-1-12 05:11:00 | 只看该作者
//*****盾牌*****
[Name] == Monarch && [Quality] == Unique # [31] == 148
//暴風之盾
[Name] == Grim Shield && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] >= 120
[Name] == Grim Shield && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] == 130
//警強
//[Name] == Ward && [Quality] == Unique




//*****手套*****


[Name] == Heavy Gloves && [Quality] == Unique # [EnhancedDefense] == 20
//血拳(頂的)
//[Name] == Chain Gloves && [Quality] == Unique # [80] == 40
//運氣守護(頂的)
[Name] == Light Gauntlets && [Quality] == Unique # [EnhancedDefense] == 30
//法師之拳(頂的)
[Name] == Vampirebone Gloves && [Quality] == Unique # (([LifeLeech] == 10 && [EnhancedDefense] == 120) || [Strength] == 15)
//卓古拉之握(有形)
[Name] == Ogre Gauntlets && [Quality] == Unique
//碎鋼(有形)


//*****鞋子*****


[Name] == Sharkskin Boots && [Quality] == Unique # ([MaxHP] == 65 || [EnhancedDefense] == 210)
//水上飄(65命,有形)
[Name] == Battle Boots && [Quality] == Unique # [80] >= 48
//戰爭旅者
[Name] == War Boots && [Quality] == Unique # [EnhancedDefense] >= 195
//蝕肉騎士(有形)
[Name] == Scarabshell Boots && [Quality] == Unique && [Flag] != ethereal # [Strength] >= 13
//沙暴之旅(15力體)
[Name] == Scarabshell Boots && [Quality] == Unique && [Flag] == ethereal
//沙暴之旅(無形)
[Name] == Boneweave Boots && [Quality] == Unique
//骨隨行走(2技,20力以上,有形)
[Name] == Myrmidon Greaves && [Quality] == Unique
//影舞者
//[Name] == Greaves && [Quality] == Unique




//*****腰帶*****


[Name] == Demonhide Sash && [Quality] == Unique # [DamageResist] == 15 && [EnhancedDefense] == 180
//長串之耳
[Name] == War Belt && [Quality] == Unique # [EnhancedDefense] >= 198
//雷神之力(有形)
//[Name] == Sash && [Quality] == Unique
[Name] == Spiderweb Sash && [Quality] == Unique
//蜘蛛之網(有形)
[Name] == Mithril Coil && [Quality] == Unique # ([DamageResist] == 15 || [EnhancedDefense] == 140 || [vitality] == 40)
//維爾登戈的心結(有形)




//*****武器*****
//獨特法杖
[Name] == Archon Staff && [Quality] == Unique
//梅格之歌的教訓
[Name] == Quarterstaff && [Quality] == Unique && [Flag] == ethereal
[Name] == Quarterstaff && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 290
//肋骨粉碎者(無形)
//肋骨粉碎者






//獨特弓箭
[Name] == Hydra Bow && [Quality] == Unique
//風之力
[Name] == Demon Crossbow && [Quality] == Unique # [EnhancedDamage] == 220
//內臟吸管
[Name] == Gothic Bow && [Quality] == Unique # [EnhancedDamage] == 250
//哥德弓
[Name] == Ballista && [Quality] == Unique # [EnhancedDamage] == 200
//弩弓
[Name] == Short Siege Bow && [Quality] == Unique # [EnhancedDamage] == 170
//狂野之弦
[Name] == Razor Bow && [Quality] == Unique # [EnhancedDamage] == 220
//撕裂之鉤
//[Name] == Long Bow && [Quality] == Unique
//[Name] == Hunter\'s Bow && [Quality] == Unique




//獨特刀劍
[Name] == Colossus Blade && [Quality] == Unique # [EnhancedDamage] >= 248
//祖父
[Name] == Phase Blade && [Quality] == Unique # [EnhancedDamage] >= 201
//青色忿怒
[Name] == Espandon && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 200
[Name] == Espandon && [Quality] == Unique && [Flag] == ethereal
//克林 鐵弗姆
[Name] == Dimensional Blade && [Quality] == Unique && [Flag] == ethereal
//金瑟的裂縫
[Name] == Executioner Sword && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 180 && [39] == 20
[Name] == Executioner Sword && [Quality] == Unique && [Flag] == ethereal
//劍衛
[Name] == Zweihander && [Quality] == Unique # [EnhancedDamage] == 160
//特迪斯法雷 芙米法




//獨特斧頭
[Name] == Ettin Axe && [Quality] == Unique && [Flag] == ethereal
//符文大師(5洞,無形)
[Name] == Berserker Axe && [Quality] == Unique && [Flag] == ethereal
//死亡之刀
[Name] == Glorious Axe && [Quality] == Unique && [Flag] == ethereal
[Name] == Glorious Axe && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 288
//劊子手的裁決


//獨特釘槌
[Name] == Scourge && [Quality] == Unique # [itemcrushingblow] == 33
//暴風之結
[Name] == Caduceus && [Quality] == Unique
//愛斯特龍之鐵的保護區
[Name] == Mighty Scepter && [Quality] == Unique # [Sockets] == 2 && [Paladin skills] == 3
//天堂之光




//獨特長斧
[Name] == Ogre axe && [Quality] == Unique && [Flag] == ethereal # [EnhancedDamage] == 320
//完美破骨(無形)
[Name] == Thresher && [Quality] == Unique && [Flag] == ethereal
[Name] == Thresher && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 239
//死神的喪鐘(無形)
[Name] == Cryptic Axe && [Quality] == Unique && [Flag] == ethereal
[Name] == Cryptic Axe && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 279 && ([Sockets] == 3 || [39] >= 49 || [80] == 80)
//盜墓者(無形)
[Name] == Lochaber Axe && [Quality] == Unique && [Flag] == ethereal # [EnhancedDamage] == 200
//刮肉者
[Name] == Battle Scythe && [Quality] == Unique && [Flag] == ethereal
[Name] == Battle Scythe && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 180 && [druid skills] == 3
//雅典娜的忿怒


[Name] == Unearthed Wand && [Quality] == Unique
//死亡之網




//獨特亞馬標槍
[Name] == Ceremonial Javelin && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 199
//完美泰坦的復仇
[Name] == Ceremonial Javelin && [Quality] == Unique && [Flag] == ethereal
//泰坦的復仇(無形)
[Name] == Balrog Spear && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 210
[Name] == Balrog Spear && [Quality] == Unique && [Flag] == ethereal
//炎魔長矛(無形)
[Name] == Matriarchal Javelin && [Quality] == Unique && [Flag] != ethereal # [javelinandspearskilltab] == 4 && [EnhancedDamage] >= 195
[Name] == Matriarchal Javelin && [Quality] == Unique && [Flag] == ethereal
//雷擊
[Name] == Matriarchal Spear && [Quality] == Unique && [Flag] != ethereal # [javelinandspearskilltab] == 3 && [EnhancedDamage] >= 275
[Name] == Matriarchal Spear && [Quality] == Unique && [Flag] == ethereal
//石烏鴉
[Name] == Ceremonial Pike && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 200
[Name] == Ceremonial Pike && [Quality] == Unique && [Flag] == ethereal
//雷山德的側腹
[Name] == Ceremonial Bow && [Quality] == Unique # [EnhancedDamage] == 200
//雷山德的指標
[Name] == Winged Harpoon && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 229
[Name] == Winged Harpoon && [Quality] == Unique && [Flag] == ethereal # [EnhancedDamage] >= 220
//石像鬼之噬




//進階獨特長槍
[Name] == Yari && [Quality] == Unique && [Flag] == ethereal
//[Name] == Yari && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 200
//宏森丹(無形)
[Name] == Lance && [Quality] == Unique && [Flag] == ethereal
[Name] == Lance && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 200
//榮耀的尖塔
[Name] == Fuscina && [Quality] == Unique && [Flag] == ethereal
//水魔陷阱


//進階獨特飛擲武器
[Name] == Winged Knife && [Quality] == Unique && [Flag] == ethereal
[Name] == Winged Knife && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 249
//戰爭之鳥
[Name] == Flying Axe && [Quality] == Unique && [Flag] == ethereal
//[Name] == Flying Axe && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 209
//碎片貪婪者
[Name] == Winged Axe && [Quality] == Unique && [Flag] == ethereal
//[Name] == Winged Axe && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 209
//撕裂者
[Name] == Battle Dart && [Quality] == Unique && [Flag] == ethereal
//[Name] == Battle Dart && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 179
//死亡碎片
[Name] == Francisca && [Quality] == Unique && [Flag] == ethereal
//[Name] == Francisca && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 199
//圓鑿


//進階獨特匕首
[Name] == Poignard && [Quality] == Unique && [Flag] == ethereal # [EnhancedDamage] >= 240
//裂脊者
[Name] == Legend Spike && [Quality] == Unique && [Flag] == ethereal # [EnhancedDamage] >= 235
//鬼火焰
[Name] == Fanged Knife && [Quality] == Unique && [Flag] == ethereal
[Name] == Fanged Knife && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] >= 299
//裂肉者

//*****刺客爪*****


[Name] == Battle Cestus && [Quality] == Unique # [EnhancedDamage] == 220
//影殺者
[Name] == Greater Talons && [Quality] == Unique && [Flag] == ethereal
[Name] == Greater Talons && [Quality] == Unique && [Flag] != ethereal # [EnhancedDamage] == 200
//巴特克
[Name] == Wrist Sword && [Quality] == Unique && [Flag] == ethereal # [EnhancedDamage] == 250 && [39] == 50
//碧玉爪
[Name] == Feral Claws && [Quality] == Unique && [Flag] == ethereal # [EnhancedDamage] == 270
//火蜥蜴






//*****死靈盾*****
[Name] == Hierophant Trophy && [Quality] == Unique && [Flag] == ethereal
[Name] == Hierophant Trophy && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 198
//侏儒
[Name] == Succubus Skull && [Quality] == Unique && [Flag] != ethereal # [necromancer skills] == 3 && [39] == 30
//骨焰
[Name] == Bloodlord Skull && [Quality] == Unique
//魔力肇生
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6#
 楼主| 发表于 2015-1-12 05:11:40 | 只看该作者
//*****野人頭*****
[Name] == Fury Visor && [Quality] == Unique # [itemaddwarcriesskilltab] == 3 && [SkillWerewolf] >= 5 && [SkillLycanthropy] >= 5 && [SkillFeralRage] >= 5
//狼嚎3+5+5+5以上
[Name] == Slayer Guard && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 195
[Name] == Slayer Guard && [Quality] == Unique && [Flag] == ethereal
//亞瑞特的面容




//*****法師專用杖*****
[Name] == Eldritch Orb && [Quality] == Unique # [sorceressskills] == 3 && ([passiveltngmastery] == 20 || [passivefiremastery] == 20)
//艾斯屈塔的脾氣
//[Name] == Swirling Crystal && [Quality] == Unique
[Name] == Dimensional Shard && [Quality] == Unique
//死亡深度


//*****德魯伊頭*****
[Name] == Totemic Mask && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 199
[Name] == Totemic Mask && [Quality] == Unique && [Flag] == ethereal
//加爾的長髮
[Name] == Blood Spirit && [Quality] == Unique && [Flag] != ethereal # [itemtohitpercent] >= 119 &&  [shapeshiftingskilltab] == 4
[Name] == Blood Spirit && [Quality] == Unique && [Flag] == ethereal # [itemtohitpercent] >= 110
//地獄之吻




//*****聖騎盾*****
[Name] == Gilded Shield && [Quality] == Unique && [Flag] == ethereal
[Name] == Gilded Shield && [Quality] == Unique && [Flag] != ethereal # [EnhancedDefense] >= 190
//撒卡蘭姆使者
[Name] == Sacred Rondache && [Quality] == Unique && [Flag] == ethereal
[Name] == Sacred Rondache && [Quality] == Unique && [Flag] != ethereal # [Paladinskills] == 2 && ([EnhancedDefense] >= 209 || [EnhancedDamage] >= 70 || [itemtohitpercent] >= 70)
//線神聖輕圓盾

//*****戒指*****
[Type] == ring && [Quality] == Unique # [80] == 30
//拿各
[Type] == ring && [Quality] == Unique # [77] == 25
//喬丹之石
[Type] == ring && [Quality] == Unique # ([2] == 20 || [Tohit] >= 245)
//烏鴉之霜
[Type] == ring && [Quality] == Unique # [60] >= 3 && [127] == 1
//布爾凱索之戒
[Type] == ring && [Quality] == Unique # [144] >= 10
//鬼火投射者
[Type] == ring && [Quality] == Unique # [34] >= 7 && [45] >= 20
//大自然的和平
[Type] == ring && [Quality] == Unique # [LifeLeech] == 9
//腐肉之風




//*****項鍊*****
//[Type] == amulet && [Quality] == Unique # [2] == 25
//貓眼
//[Type] == amulet && [Quality] == Unique # [74] == 10
//旭日東昇
[Type] == amulet && [Quality] == Unique # [80] == 30
[Type] == amulet && [Quality] == Unique # [127] == 2
//[Type] == amulet && [Quality] == Unique # [41] == 35
//[Type] == amulet && [Quality] == Unique # [127] == 1 && [LifeLeech] >= 5
//大君之怒
[Type] == amulet && [Quality] == Unique # [127] == 2 && [0] == 5 && [43] >= 20
//馬拉的萬花筒
[Type] == amulet && [Quality] == Unique # [43] >= 30
//金屬網格
[Type] == amulet && [Quality] == Unique # [DefensiveAurasSkillTab] == 2


//*****護符*****
[Name] == Small charm && [Quality] == Unique
//毀滅小符
[Name] == Large Charm && [Quality] == Unique
//地獄火炬
[Name] == Grand charm && [Quality] == Unique # [87] == 15 && [80] >= 39
[Name] == Grand charm && [Quality] == Unique # [79] == 160
[Name] == Grand charm && [Quality] == Unique # [79] >= 158 && [87] == 15
[Name] == Grand charm && [Quality] == Unique # [80] == 40
//吉黑得(15減稅+40%打寶)或(150%以上打$$+15減稅)


//*****彩虹刻面*****
[Name] == jewel && [Quality] == Unique # [329]+[333] >= 9
//火
[Name] == jewel && [Quality] == Unique # [330]+[334] >= 9
//電
[Name] == jewel && [Quality] == Unique # [331]+[335] >= 9
//冰
[Name] == jewel && [Quality] == Unique # [332]+[336] >= 9
//毒
[Name] == jewel && [Quality] == Unique # ([passivefiremastery] == 5 || [passivecoldmastery] == 5 || [passiveltngmastery] == 5 || [passiveltngpierce] == 5 || [passivefirepierce] == 5 || [passivecoldpierce] == 5)
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7#
 楼主| 发表于 2015-1-12 05:12:46 | 只看该作者
//***** 套裝 部份 ***** [s01]
[Name] == Lacquered Plate && [Quality] == set # [31] >= 930
//[Name] == amulet && [Quality] == set # [SorceressSkills] == 2  //項鍊
//[Name] == Mesh Belt && [Quality] == set # [80] == 15
//[Name] == Swirling Crystal && [Quality] == set
//[Name] == Death Mask && [Quality] == set
//塔.拉夏的外袍


//[Name] == Loricated Mail && [Quality] == set # [Sockets] == 3  //身體
[Name] == Grim Helm && [Quality] == set # [39] >= 19 && ([Dexterity] == 30 || [Strength] == 20)
//[Name] == Mesh Boots && [Quality] == set
//娜塔亞的非難


[Name] == Vortex Shield && [Quality] == set # [31] >= 330  //盾牌
[Name] == Caduceus && [Quality] == set # [Sockets] == 4 && [EnhancedDamage] >= 237//武器
//格瑞斯華爾德的傳奇


[Name] == Battle Boots && [Quality] == set # [39] == 50  //鞋子
//艾爾多的守衛
//[Name] == Mithril Coil && [Quality] == set
//[Name] == Bramble Mitts && [Quality] == set
//[Name] == Winged Helm && [Quality] == set


//[Name] == Chain Boots && [Quality] == set
//[Name] == Leather Gloves && [Quality] == set
//[Name] == Sash && [Quality] == set


//========================================================================================================


//***** 護符 部份 ***** [c01]
//***** 超大型 護身符 *****
//*****超大型護身符 技能板*****
[Name] == Grand charm && [Quality] == Magic # [itemaddjavelinandspearskilltab] == 1
[Name] == Grand charm && [Quality] == Magic # [itemaddjavelinandspearskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1亞馬標技 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddfireskilltab] == 1
[Name] == Grand charm && [Quality] == Magic # [itemaddfireskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1法師火焰技能
[Name] == Grand charm && [Quality] == Magic # [itemaddlightningskilltab] == 1
[Name] == Grand charm && [Quality] == Magic # [itemaddlightningskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1法師雷電技能
[Name] == Grand charm && [Quality] == Magic # [itemaddcoldskilltab] == 1
[Name] == Grand charm && [Quality] == Magic # [itemaddcoldskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1法師冰凍技能
[Name] == Grand charm && [Quality] == Magic # [itemaddpoisonandboneskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1死靈毒技 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddnecromancersummoningskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3)
//+1死靈召喚 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddpalicombatskilltab] == 1
[Name] == Grand charm && [Quality] == Magic # [itemaddpalicombatskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1聖騎作戰技能 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddoffensiveaurasskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1聖騎攻擊靈氣 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddwarcriesskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1野蠻吶喊 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddBarbarianmasterrisskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1野蠻支配 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddshapeshiftingskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1德魯伊變形 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddelementalskilltab] == 1
[Name] == Grand charm && [Quality] == Magic # [itemaddelementalskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1德魯伊元素 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddtrapsskilltab] == 1
[Name] == Grand charm && [Quality] == Magic # [itemaddtrapsskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1刺客陷阱 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
[Name] == Grand charm && [Quality] == Magic # [itemaddshadowdisciplinesskilltab] == 1 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//+1刺客影子訓練 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力


//*****超大型 抗板 GCS*****
[Name] == Grand charm && [Quality] == Magic # [39] == 15 && [41] == 15 && [43] == 15 && [45] == 15
[Name] == Grand charm && [Quality] == Magic # [39] >= 14 && [41] >= 14 && [43] >= 14 && [45] >= 14 && ([FRW] >= 5 || [FHR] >= 7 || [MaxHP] >= 25 || [Dexterity] >= 3 || [Strength] >= 3 || [itemgoldbonus] >= 30)
//14全抗,30命以上


//*****超大型 大傷板 GCS*****
[Name] == Grand charm && [Quality] == Magic # [Tohit] == 132
[Name] == Grand charm && [Quality] == Magic # [Tohit] >= 120 && ([FRW] == 7 || [FHR] >= 7 || [MaxHP] >= 20 || [Dexterity] >= 5 || [Strength] >= 5 || [itemgoldbonus] >= 30)
//125準以上,30命以上
[Name] == Grand charm && [Quality] == Magic # [MaxDamage] >= 10 && [Tohit] >= 70
[Name] == Grand charm && [Quality] == Magic # [MaxDamage] >= 8 && ([FRW] == 7 || [FHR] >= 7 || [MaxHP] >= 20 || [Dexterity] >= 5 || [Strength] >= 5 || [itemgoldbonus] >= 30)
//8大傷以上
//[Name] == Grand charm && [Quality] == Magic # [MaxDamage] >= 12
//14大傷,70準以上
//*****超大型 +命/+法/打錢 GCS*****
[Name] == Grand charm && [Quality] == Magic # [Maxmana] >= 50 && [MaxHP] >= 30
//40命以上,50法以上
//*****超大型 巴爾大板*****
//[Name] == Grand Charm && [Quality] == Magic && [Level] == 99
//巴爾大板,(洗技能板用)


//***** 大型 護身符 *****
//*****大型 抗板 LCS*****


[Name] == Large Charm && [Quality] == Magic # [39] >= 7 && [41] >= 7 && [43] >= 7 && [45] >= 7 && ([FRW] == 5 || [FHR] == 8 || [MaxHP] >= 25 || [Dexterity] >= 4 || [Strength] >= 4)
//7全抗,20命以上
//*****大型 中傷板 LCS*****
[Name] == Large Charm && [Quality] == Magic # [Tohit] == 77
[Name] == Large Charm && [Quality] == Magic # [Tohit] >= 70 && ([FRW] == 5 || [FHR] == 8 || [MaxHP] >= 20 || [Dexterity] >= 4 || [Strength] >= 4)
//70準以上,5力 或 敏
[Name] == Large Charm && [Quality] == Magic # [MaxDamage] >= 5 && ([FRW] == 5 || [FHR] == 8 || [MaxHP] >= 25 || [Dexterity] >= 4 || [Strength] >= 4)
//6大傷,5力 或 敏,40準以上
[Name] == Large Charm && [Quality] == Magic # [MaxDamage] >= 6 && [Tohit] >= 40
//8大傷,40準以上
//[Name] == Large Charm && [Quality] == Magic # [Dexterity] == 3


//*****元素傷符 SCS*****
[Name] == Small charm && [Quality] == Magic # [itemltngdamagemaxbytime] >= 44
//電傷44以上
[Name] == Small charm && [Quality] == Magic # [firemaxdam]+[firemindam] >= 30
//火傷種合30以上
[Name] == Small charm && [Quality] == Magic # [coldmaxdam]+[coldmindam] >= 23
//冰傷種合23以上


[Name] == Small charm && [Quality] == Magic # [57] >= 100 && ([80] >= 6 || [FRW] == 3 || [FHR] == 5 || [MaxHP] >= 10 || [79] >= 1)
[Name] == Small charm && [Quality] == Magic # [57] >= 175
[Name] == Small charm && [Quality] == Magic # [57] == 175 && ([80] >= 1 || [FRW] == 3 || [FHR] == 5 || [MaxHP] >= 1 || [Dexterity] >= 1 || [Strength] >= 1 || [79] >= 1)
//175毒以上


//***** 小護身符 *****
//*****小符  SCS*****
[Name] == Small charm && [Quality] == Magic # [Maxmana] >= 15 && ([80] >= 6 || [FRW] == 3 || [FHR] == 5 || [MaxHP] >= 14 || [79] >= 9)
//15法以上
[Name] == Small charm && [Quality] == Magic # [MaxHP] == 20
//20命符
//[Name] == Small charm && [Quality] == Magic # [80] == 7
//7%打寶
//[Name] == Small charm && [Quality] == Magic # [79] == 10
//*****全抗小符 SCS*****
[Name] == Small charm && [Quality] == Magic # [39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5
//5全抗
[Name] == Small charm && [Quality] == Magic # [39] >= 4 && [41] >= 4 && [43] >= 4 && [45] >= 4 && ([80] >= 1 || [FRW] == 3 || [FHR] == 5 || [MaxHP] >= 10 || [Dexterity] >= 1 || [Strength] >= 1 || [79] >= 5 || [80] >= 5)
//3全抗,10命以上


//*****單抗小符 SCS*****
[Name] == Small charm && [Quality] == Magic # ([39] >= 10 || [41] >= 10 || [43] >= 10 || [45] >= 10) && ([FRW] == 3 || [FHR] == 5 || [Dexterity] == 2 || [Strength] == 2 || [MaxHP] >= 10 || [79] >= 9 || [80] >= 5)
//10%以上單抗,3%高跑


//*****大傷小符 SCS*****
[Name] == Small charm && [Quality] == Magic # [Tohit] == 36
[Name] == Small charm && [Quality] == Magic # [Tohit] >= 30 && ([80] >= 6 || [coldmindam] >= 1 || [FRW] == 3 || [FHR] == 5 || [Dexterity] == 2 || [Strength] == 2 || [MaxHP] >= 10 || [79] >= 5)
//30準以上,2力 或 敏
[Name] == Small charm && [Quality] == Magic # [22] == 3 && [Tohit] == 20
[Name] == Small charm && [Quality] == Magic # [22] >= 2 && ([80] >= 5 || [coldmindam] >= 1 || [FRW] == 3 || [FHR] == 5 || [Dexterity] == 2 || [Strength] == 2 || [MaxHP] >= 10 || [79] >= 5)
//2大傷以上,10準以上,5%快速再度攻擊
[Name] == Small charm && [Quality] == Magic # [armorclass] >= 28 && ([coldmindam] >= 1 || [FRW] == 3 || [FHR] == 5 || [Dexterity] == 2 || [Strength] == 2 || [MaxHP] >= 10)
//28防以上
[Name] == Small charm && [Quality] == Magic # [22] == 4
//4大傷以


//*****小符 巴爾小符*****
//[Name] == Small charm && [Quality] == Magic && [Level] == 99
//巴爾小符
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8#
 楼主| 发表于 2015-1-12 05:14:21 | 只看该作者
//****** 珠寶 部份 ****** [j01]
//[Type] == jewel && [Quality] >= magic
//[Type] == jewel && [Quality] >= Rare
//[Type] == jewel && [Quality] == Unique
//*****藍色 珠寶*****
[Name] == jewel && [Quality] == Magic # [MaxDamage] >= 28
//+27大傷以上
[Name] == jewel && [Quality] == Magic # [Tohit] >= 90 && ([MinDamage] >= 8 || [91] == -15 || [FHR] == 7 || [IAS] == 15 || [MaxDamage] >= 10 || [Strength] >= 8 || [Dexterity] >= 8 || [MaxHP] >= 15)
//80準以上,+8力以上 或 +8敏以上
[Name] == jewel && [Quality] == Magic # [39] >= 14 && [41] >= 14 && [43] >= 14 && [45] >= 14
//+15全抗
[Name] == jewel && [Quality] == Magic # [39] >= 10 && [41] >= 10 && [43] >= 10 && [45] >= 10 && ([MinDamage] >= 8 || [91] == -15 || [FHR] == 7 || [IAS] == 15 || [MaxDamage] >= 10 || [Strength] >= 8 || [Dexterity] >= 8 || [MaxHP] >= 15)
//+10全抗以上,+8力以上 或 +8敏以上
[Name] == jewel && [Quality] == Magic # ([39] >= 29 || [41] >= 29 || [43] >= 29) && ([MinDamage] >= 8 || [91] == -15 || [FHR] == 7 || [IAS] == 15 || [MaxDamage] >= 10 || [Strength] >= 8 || [Dexterity] >= 8 || [MaxHP] >= 15)
//+25%火抗,15%IAS
[Name] == jewel && [Quality] == Magic # [EnhancedDamage] >= 30 && ([MinDamage] >= 8 || [91] == -15 || [FHR] == 7 || [IAS] == 15 || [MaxDamage] >= 10 || [Strength] >= 8 || [Dexterity] >= 8 || [MaxHP] >= 15)
//+30%ed以上,+12大傷以上 或 +8小傷以上 或 +7%快速再度攻擊
[Name] == jewel && [Quality] == Magic # [MaxDamage] == 15 && ([MinDamage] >= 8 || [91] == -15 || [FHR] == 7 || [IAS] == 15 || [Strength] >= 8 || [Dexterity] >= 8 || [MaxHP] >= 15)
//+15%IAS,+15大傷以上 或 +10小傷以上
[Name] == Jewel && [Quality] == Magic # [armorclass] >= 50 && ([MinDamage] >= 8 || [91] == -15 || [FHR] == 7 || [IAS] == 15 || [MaxDamage] >= 10 || [Strength] >= 8 || [Dexterity] >= 8 || [MaxHP] >= 15)
[Name] == Jewel && [Quality] == Magic # [armorclass] >= 64


//*****黃色 珠寶*****
[Name] == jewel && [Quality] == Rare # [Strength] >= 5 && [Dexterity] >= 5
//+9力,+9敏
[Name] == jewel && [Quality] == Rare # [39] >= 27 && [Strength] >= 7 && [Dexterity] >= 7 && [FHR] >=7
//+27%火抗以上,+7力以上,+7敏以上,+7%快速再度攻擊以上
[Name] == jewel && [Quality] == Rare # [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8 && [FHR] >= 7
//+8全抗以上,+7%快速再度攻擊以上
[Name] == jewel && [Quality] == Rare # [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8 && ([Strength] >= 8 || [Dexterity] >= 8)
//+8全抗以上,+8力以上 或 +8敏以上
//[Name] == jewel && [Quality] == Rare # ([MaxDamage] >= 25 || [MinDamage] >= 16)
//+25大傷以上 或 +16小傷以上
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5)
//+25%ed以上,+8力以上 或 +8敏以上
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 29 && [91] == -15
//-15%需求,+29%ed以上
[Name] == jewel && [Quality] == Rare # [91] == -15 && [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8
//-15%需求,+10全抗以上
[Name] == jewel && [Quality] == Rare # [91] == -15 && ([MaxDamage] >= 10 || [MinDamage] >= 9 || [Strength] >= 5 || [Dexterity] >= 5 || [FHR] == 7)
//-15%需求,+10大傷以上 或 +9小傷以上 或 +8力以上 或 +8敏以上 或 +7%快速再度攻擊
[Name] == jewel && [Quality] == Rare # [91] == -15 && [Strength] >= 5 && [Dexterity] >= 5
//-15%需求,+5力以上,+5敏以上
[Name] == jewel && [Quality] == Rare # [91] == -15 && [39] >= 10 && ([Strength] >= 5 || [Dexterity] >= 5)
//-15%需求,+10%火抗以上,+5力以上 或 +5敏以上
[Name] == jewel && [Quality] == Rare # [91] == -15 && [Dexterity] >= 5 && [19] >= 50
//-15%需求,+5敏以上,+50準以上
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 23 && [19] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5)
//+25%ed以上,+50準以上,+5力以上 或 +5敏以上
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 23 && [19] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5) && [91] == -15
//+25%ed以上,+30準以上,+5力以上 或 +5敏以上,-15%需求
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 23 && [Dexterity] >= 5 && [91] == -15
//+25%ed以上,+7敏以上,-15%需求
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && [Strength]+[Dexterity] >= 6
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [armorclass] >= 20 && [Strength]+[Dexterity] >= 6
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5) && [armorclass] >= 20
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && [armorclass] >= 20 && [91] == -15
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && [armorclass] >= 20 && [FHR] == 7
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [armorclass] >= 20 && [FHR] == 7 && [91] == -15
[Name] == jewel && [Quality] == Rare # [MaxDamage] >= 8 && [19] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5) && [armorclass] >= 20
[Name] == jewel && [Quality] == Rare # [MaxDamage] >= 8 && [19] >= 20 && [armorclass] >= 20 && [91] == -15
[Name] == jewel && [Quality] == Rare # [MaxDamage] >= 8 && [19] >= 20 && [armorclass] >= 20 && [FHR] == 7
[Name] == jewel && [Quality] == Rare # [MaxDamage] >= 8 && [armorclass] >= 20 && [FHR] == 7 && [91] == -15
[Name] == jewel && [Quality] == Rare # [MinDamage] >= 5 && [19] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5) && [armorclass] >= 20
[Name] == jewel && [Quality] == Rare # [MinDamage] >= 5 && [19] >= 20 && [armorclass] >= 20 && [91] == -15
[Name] == jewel && [Quality] == Rare # [MinDamage] >= 5 && [19] >= 20 && [armorclass] >= 20 && [FHR] == 7
[Name] == jewel && [Quality] == Rare # [MinDamage] >= 5 && [armorclass] >= 20 && [FHR] == 7 && [91] == -15
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5) && [MinDamage] >= 5
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && ([Strength] >= 5 || [Dexterity] >= 5) && [MaxDamage]+[MinDamage] >= 12
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && [armorclass] >= 20 && [MinDamage] >= 5
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [19] >= 20 && [armorclass] >= 20 && [MaxDamage]+[MinDamage] >= 12
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [MinDamage] >= 5 && [Strength]+[Dexterity] >= 6
[Name] == jewel && [Quality] == Rare # [EnhancedDamage] >= 20 && [MaxDamage]+[MinDamage] >= 12 && [Strength]+[Dexterity] >= 6
[Name] == jewel && [Quality] == Rare # [armorclass] >= 20 && [MinDamage] >= 5 && [Strength]+[Dexterity] >= 6
[Name] == jewel && [Quality] == Rare # [armorclass] >= 20 && [MaxDamage]+[MinDamage] >= 12 && [Strength]+[Dexterity] >= 6



//*****黃色 戒指*****


//*****力敏PK戒指*****
[Type] == Ring && [Quality] == Rare # ([Strength] >= 18 || [Dexterity] >= 13 || [Strength]+[Dexterity] >= 20) && [Tohit] >= 60
[Type] == Ring && [Quality] == Rare # ([Strength] >= 15 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([Maxmana]+[MaxHP] >= 30 || [MaxHP] >= 20 || [Maxmana])
[Type] == Ring && [Quality] == Rare # ([Strength] >= 15 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([41] >= 20 || [39] >= 20 || [43] >= 20 || [39]+[43] >= 30 || [43]+[41] >= 30 || [41]+[39] >= 30 || [41]+[39]+[43] >= 45 || [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8)


//*****雙吸戒指*****
//[Type] == Ring && [Quality] == Rare # ([LifeLeech]+[ManaLeech] >= 10 || [LifeLeech] >= 5 || [ManaLeech] >= 5) && ([41] >= 20 || [39] >= 20 || [43] >= 20 || [39]+[43] >= 30 || [43]+[41] >= 30 || [41]+[39] >= 30 || [41]+[39]+[43] >= 45 || [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8 || [Strength] >= 15 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20)
//[Type] == Ring && [Quality] == Rare # ([39] >= 25 || [41] >= 25 || [43] >= 25 || [45] >= 25 ) && [80] >= 20


//*****高師戒指*****
[Type] == Ring && [Quality] == Rare # [FCR] == 10 && [41]+[39]+[43] >= 45 && [80] >= 15
//+10%高施,三抗總合+45以上,打寶15以上
[Type] == Ring && [Quality] == Rare # [FCR] == 10 && [39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5 && [80] >= 15
//+10%高施,10全抗以上,打寶15以上
[Type] == Ring && [Quality] == Rare # [FCR] == 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 15) && ([MaxHP] >= 20 || [MaxMana] >= 10 || [41] >= 20 || [39] >= 20 || [43] >= 20 || [39]+[43] >= 30 || [43]+[41] >= 30 || [41]+[39] >= 30 || [41]+[39]+[43] >= 45 || [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8 || [LifeLeech] >= 5 || [ManaLeech] >= 5)


//+10%高施,+15力以上 或 +15敏以上,8全抗以上
[Type] == Ring && [Quality] == Rare # [FCR] == 10 && ([Strength] == 20 || [Dexterity] == 15 || [Strength]+[Dexterity] >= 25)
//+10%高施,力+20
[Type] == Ring && [Quality] == Rare # [FCR] == 10 && ([LifeLeech] >= 5 || [ManaLeech] >= 5) && ([41] >= 20 || [39] >= 20 || [43] >= 20 || [39]+[43] >= 30 || [43]+[41] >= 30 || [41]+[39] >= 30 || [41]+[39]+[43] >= 45 || [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8 || [79] >= 30 || [80] >= 20)
//+10%高施,雙吸總合12以上,或單吸7以上,單抗+20以上
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9#
 楼主| 发表于 2015-1-12 05:15:44 | 只看该作者
//***** 黃色 項鏈 *****
//*****+2 職業技能 項鏈*****
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 16) && [39] >= 10 && [41] >= 10 && [43] >= 10 && [45] >= 10
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,全抗10以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 16) && ([Maxmana]+[MaxHP] >= 40 || [MaxHP] >= 30 || [Maxmana] >= 30)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,+命法總合40以上,或+命或法各30以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 16) && ([39] >= 20 || [41] >= 20 || [43] >= 20) && [39] >= 8 && [41] >= 8 && [43] >= 8 && [45] >= 8
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,全抗8以上,爆單抗20以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 16) && ([41]+[39] >= 30 || [43]+[41] >= 30 || [39]+[43] >= 30)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,雙抗總合30以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && [FCR] >= 10 && [39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,全抗10以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && [FCR] >= 10 && ([Strength] >= 7 || [Dexterity] >= 7 || [Strength]+[Dexterity] >= 10)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,+10力或10敏,或力敏總合16以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && [FCR] >= 10 && ([Maxmana]+[MaxHP] >= 30 || [MaxHP] >= 15 || [Maxmana] >= 10)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,+命法總合40以上,或+命或法各30以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && [FCR] >= 10 && [39] >= 1 && [41] >= 1 && [43] >= 1 && [45] >= 1 && ([39] >= 15 || [41] >= 15 || [43] >= 15)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,全抗8以上,爆單抗20以上
[Type] == Amulet && [Quality] == Rare # ([barbarian skills] == 2 || [Amazon skills] == 2 || [Assassin skills] == 2 || [druid skills] == 2 || [sorceress skills] == 2 || [necromancer skills] == 2 || [Paladin skills] == 2) && [FCR] >= 10 && ([41]+[39] >= 30 || [43]+[41] >= 30 || [39]+[43] >= 30)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,雙抗總合30以上
[Type] == Amulet && [Quality] == Rare # [barbarian skills] == 2 && [FCR] >= 10 && [itemgoldbonus] >= 70
//+2野蠻技能,+10%高施,打$$+70%以上
[Type] == Amulet && [Quality] == Rare # [barbarian skills] == 2 && [itemgoldbonus] >= 70
//+2野蠻技能,打$$+70%以上



//***** 藍色/黃色 德魯伊 技能 PELTS 部份 *****


[Type] == Pelt && ([Quality] == Rare || [Quality] == Magic) # ([skillTornado]+[druid skills] >= 4 || [skillTornado]+[elementalskilltab] >= 4)
[Type] == Pelt && [Quality] == Rare # [druid skills] >= 1 && [itemtohitpercentperlevel] > 1
[Type] == Pelt && [Quality] == Rare # [shapeshiftingskilltab] >= 1 && [itemtohitpercentperlevel] > 1
[Type] == Pelt && [Quality] == Rare # [itemtohitpercentperlevel] > 1 && ([skillwerewolf] >= 1 || [skillfury] >= 1 || [skillferalrage] >= 1 || [skillfireclaws] >= 1 || [skillheartofwolverine] >= 1 || [skilloaksage] >= 1)


//***** 黃色 頭飾 部份 *****
//*****+2 職業技能/20%高施/20/30高跑 頭飾*****


[Type] == Circlet && [Quality] == Rare # [Amazon skills] == 2 && [Sockets] == 2 && ([Strength] >= 8 || [Dexterity] >= 8 || [Strength]+[Dexterity] >= 12 || ([39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5) || [39] >= 15 || [41] >= 15 || [43] >= 15 || [FCR] >= 10 || [FHR] >= 10 || [itemtohitpercentperlevel] > 1)
[Type] == Circlet && [Quality] == Rare # [Amazon skills] == 2 && [FRW] >= 20 && ([LifeLeech] >= 3 || [ManaLeech] >= 3 || [LifeLeech]+[ManaLeech] >= 8 || [39]+[41] >= 30 || [39]+[43] >= 30 || [41]+[43] >= 30 || [39] >= 15 || [41] >= 15 || [43] >= 15 || ([39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5) || [Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 15 || [FHR] >= 10 || [FCR] >= 10 || [Sockets] >= 1 || [itemtohitpercentperlevel] > 1)
[Type] == Circlet && [Quality] == Rare # [Amazon skills] == 2 && [FCR] >= 10 && ([Strength] >= 8 || [Dexterity] >= 8 || [Strength]+[Dexterity] >= 12 || ([39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5) || [39] >= 15 || [41] >= 15 || [43] >= 15 || [FCR] >= 10 || [FHR] >= 10 || [itemtohitpercentperlevel] > 1)
[Type] == Circlet && [Quality] == Rare # ([Assassin skills] == 2 || [Paladin skills] == 2 || [necromancer skills] == 2 || [sorceress skills] == 2 || [sorceress skills] == 2) && [FCR] >= 10 && ([Strength]+[Dexterity] >= 9 || [Maxmana]+[MaxHP] >= 25 || [MaxHP] >= 15 || [39] >= 15 || [41] >= 15 || [43] >= 15 || ([39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5) || [FRW] >= 10 || [FHR] >= 10 || [Sockets] >= 1 || [Strength] >= 7 || [Dexterity] >= 7)


[Type] == Circlet && [Quality] == Rare # ([Amazonskills] == 2 || [Assassinskills] == 2 || [Paladinskills] == 2 || [necromancerskills] == 2 || [sorceressskills] == 2 || [druidskills] == 2) && [Sockets] == 2
[Type] == Circlet && [Quality] == Rare # ([Amazonskills] == 2 || [Assassinskills] == 2 || [Paladinskills] == 2 || [necromancerskills] == 2 || [sorceressskills] == 2 || [druidskills] == 2) && [FCR] >= 10
[Type] == Circlet && [Quality] == Rare # ([Amazonskills] == 2 || [Assassinskills] == 2 || [Paladinskills] == 2 || [necromancerskills] == 2 || [sorceressskills] == 2 || [druidskills] == 2) && [itemtohitpercentperlevel] > 1
[Type] == Circlet && [Quality] == Rare # [Amazonskills] == 2 && ([Strength] >= 7 || [Dexterity] >= 7 || [Strength]+[Dexterity] >= 18 || [MaxHP] >= 15) && ([39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5 || [39] >= 15 || [41] >= 15 || [43] >= 15 || [FHR] >= 10)
[Type] == Circlet && [Quality] == Rare # [itemtohitpercentperlevel] > 1 && ([Sockets] >= 1 || [FRW] >= 10 || [FCR] >= 10)
[Type] == Circlet && [Quality] == Rare # [itemtohitpercentperlevel] > 1 && ([Strength] >= 8 || [Dexterity] >= 8 || [Strength]+[Dexterity] >= 12 || ([39] >= 5 && [41] >= 5 && [43] >= 5 && [45] >= 5) || [39] >= 15 || [41] >= 15 || [43] >= 15 || [FHR] >= 10)


//*****+2 單系技能/20%高施 頭飾*****


//*****幻影 頭飾*****


[Type] == Circlet && [Quality] == Rare # [itemtohitpercentperlevel] > 1 && [FRW] >= 20 && [Sockets] == 2


//*****RARE VISIONARY PRIMAL HELM*****


//[Type] == Primalhelm && [Quality] == Rare # [MaxHP] >= 10 && [225] > 1 && [Sockets] <= 2


//*****RARE SHIELDS*****
//[Type] == Shield && [Quality] == Rare # [FHR] >= 17 && [toblock] == 20 && [102] == 30 && [Sockets] == 2


//*****RARE HELMETS*****
[Type] == Helm && [Quality] == Rare && [Flag] != ethereal # [itemtohitpercentperlevel] > 1 && [Sockets] == 2
[Type] == Helm && [Quality] == Rare && [Flag] == ethereal # [itemtohitpercentperlevel] > 1 && ([EnhancedDefense] >= 70 || [Sockets] == 2)



/*****黃色 鞋子*****
[Type] == Boots && [Quality] == Rare && [Flag] != ethereal # [FRW] >= 20 && [FHR] >= 10 && ([39] >= 30 || [41] >= 30 || [43] >= 30) && [itemgoldbonus] >= 70
//+20%高跑以上,單抗30%以上
[Type] == Boots && [Quality] == Rare && [Flag] != ethereal # [FRW] >= 20 && [FHR] >= 10 && ([39]+[41] >= 40 || [39]+[43] >= 40 || [41]+[43] >= 40)
//+20%高跑以上,+10%快速再度攻擊以上,+雙抗40%以上
[Type] == Boots && [Quality] == Rare && [Flag] != ethereal # [FRW] >= 10 && ([39]+[41]+[43] >= 60 || [39]+[43]+[45] >= 60)//(|| [39]+[41]+[45] >= 60 || [41]+[43]+[45] >= 60)
//+20%高跑以上,+三抗60%以上
[Type] == Boots && [Quality] == Rare && [Flag] != ethereal # [FRW] == 30 && [itemgoldbonus] == 80



//*****黃色 腰帶*****

[Type] == Belt && [Quality] == Rare && [Flag] != ethereal # [FHR] >= 17 && [Strength] >= 25 && [itemgoldbonus] >= 75[Type] == Belt && [Quality] == Rare && [Flag] != ethereal # [FHR] >= 17 && [Strength] >= 25 && [MaxHP] >= 20
[Type] == Belt && [Quality] == Rare && [Flag] != ethereal # [FHR] >= 17 && [Strength] >= 25 && ([39] >= 25 || [41] >= 25 || [43] >= 25)[Type] == Belt && [Quality] == Rare && [Flag] != ethereal # [FHR] >= 17 && [Strength] >= 23 && ([39]+[41] >= 40 || [39]+[43] >= 40 || [41]+[43] >= 40)
[Type] == Belt && [Quality] == Rare && [Flag] != ethereal # [FHR] >= 17 && [Strength] >= 23 && ([39]+[41]+[43] >= 60 || [39]+[43]+[45] >= 60 || [39]+[41]+[45] >= 60 || [41]+[43]+[45] >= 60)//快攻17以上+力量15以上+全屬性全種類腰帶
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10#
 楼主| 发表于 2015-1-12 05:17:54 | 只看该作者
//*****黃色 手套*****


[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && [Strength]+[Dexterity] >= 15 && ([39] >= 15 || [43] >= 15 || [41] >= 15 || [45] >= 15)
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && [Strength]+[Dexterity] >= 15 && ([39+41] >= 25 || [39+43] >= 25 || [41+43] >= 25 || [39+45] >= 25 || [43+45] >= 25)
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && [Strength]+[Dexterity] >= 15 && ([39+41+43] >= 45 || [39+43+45] >= 45 || [41+43+45] >= 45 || [41+39+45] >= 45)
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 20 && [Strength] >= 14 && ([39] >= 15 || [43] >= 15 || [41] >= 15 || [45] >= 15)
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 15) && [EnhancedDefense] >= 100
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 15) && [EnhancedDefense] >= 120
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && ([itemaddbowandcrossbowskilltab] == 2 || [itemaddjavelinandspearskilltab] == 2 || [itemaddpassiveandMagicskilltab] == 2) && [Strength] >= 10
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && ([itemaddbowandcrossbowskilltab] == 2 || [itemaddjavelinandspearskilltab] == 2 || [itemaddpassiveandMagicskilltab] == 2) && [Dexterity] >= 10
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && ([itemaddbowandcrossbowskilltab] == 2 || [itemaddjavelinandspearskilltab] == 2 || [itemaddpassiveandMagicskilltab] == 2) && ([39] >= 15 || [43] >= 15 || [41] >= 15 || [45] >= 15)
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && ([itemaddbowandcrossbowskilltab] == 2 || [itemaddjavelinandspearskilltab] == 2 || [itemaddpassiveandMagicskilltab] == 2) && ([39+41] >= 25 || [39+43] >= 25 || [41+43] >= 25 || [39+45] >= 25 || [43+45] >= 25)
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && ([itemaddbowandcrossbowskilltab] == 2 || [itemaddjavelinandspearskilltab] == 2 || [itemaddpassiveandMagicskilltab] == 2) && [Strength]+[Dexterity] >= 15
[Type] == Gloves && [Quality] == Rare && [Flag] != ethereal # [IAS] >= 10 && ([itemaddbowandcrossbowskilltab] == 2 || [itemaddjavelinandspearskilltab] == 2 || [itemaddpassiveandMagicskilltab] == 2) && [Strength] >= 10 && [Dexterity] >= 10



//***** RARE WEAPONS 部份 *****
//*****屌武器*****
//*****FOOLS 1H AXE*****


//斧頭
//稀有殘忍愚人有形無形不分系列斧頭
[Name] == Hand Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Hatchet && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Tomahawk && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == AXE && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Cleaver && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Small Crescent && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Double Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Twin Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Ettin Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Military Pick && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Crowbill && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == War Spike && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == War Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Naga && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Name] == Berserker Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1


[Name] == Hand Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Hatchet && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Tomahawk && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == AXE && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Crowbill && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Small Crescent && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Double Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Twin Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Ettin Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Military Pick && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Crowbill && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == War Spike && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == War Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Naga && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Name] == Berserker Axe && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10


[Name] == Hand Axe && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Hatchet && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Tomahawk && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == AXE && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Cleaver && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Small Crescent && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Double Axe && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Twin Axe && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Ettin Axe && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Military Pick && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Crowbill && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == War Spike && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == War Axe Pick && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Naga && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
[Name] == Berserker Axe && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)



//刀劍
//稀有殘忍愚人有形無形不分系列刀劍
[Type] == Sword && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Type] == Sword && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Type] == Sword && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)


//爪
//稀有無形殘忍系列爪
([Type] == handtohand || [Type] == assassinclaw) && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
([Type] == handtohand || [Type] == assassinclaw) && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
([Type] == handtohand || [Type] == assassinclaw) && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)




//標槍
//稀有殘忍愚人有形無形不分系列標槍
[Type] == javelin && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1
[Type] == javelin && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10
[Type] == javelin && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)



//亞馬遜弓箭//稀有殘忍愚人有形無形不分系列亞馬遜弓箭[Type] == amazonbow && [Quality] == Rare # [EnhancedDamage] >= 250 && [224] >= 1[Type] == amazonbow && [Quality] == Rare # [EnhancedDamage] >= 301 && [IAS] >= 10

//亞馬遜標槍//稀有殘忍愚人有形無形不分系列亞馬遜標槍[Type] == amazonjavelin && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 250 && [224] >= 1[Type] == amazonjavelin && [Quality] == Rare && [Flag] != ethereal # [EnhancedDamage] >= 299 && [IAS] >= 10[Type] == amazonjavelin && [Quality] == Rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && ([224] >= 1 || [IAS] >= 10)
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