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[bot教程]ETAL V7详细使用方法

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楼主
发表于 2013-6-12 18:42:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
文件名:ETAL V7最新优化版.7z

文件大小:2.6M

下载地址:
http://easonwill.7958.com/down_8875018.html

第一步:你得先载一个BOT

下载地址如上


第二步:

打开\D2NT\scripts\NTBot\item_configs
ormal.nip

拉到最下面,找到

   // ##### Essences ######################

   //[Name] == TwistedEssenceOfSuffering

   //[Name] == ChargedEssenceOfHatred

   //[Name] == BurningEssenceOfTerror

   //[Name] == FesteringEssenceOfDestruction


然后去掉[Name] 前的"//",改成如下样子:

   // ##### Essences ######################

   [Name] == TwistedEssenceOfSuffering

   [Name] == ChargedEssenceOfHatred

   [Name] == BurningEssenceOfTerror

   [Name] == FesteringEssenceOfDestruction


保存文件。(这里建议用notepad++进行编辑,语法采用C++显示,这样写错了一眼就能找到,显示行数哦!)


第三步:

打开\D2NT\scripts\NTBotOrig.ntj,找到第三十八行:


var gameMinLength        = 180000;   


180000修改成10000~15000之间的数字(江湖传闻这样设置比较实用,大多设置成150000,仅供参考)


第四步:ETAL Manager配置

1.运行ETAL Manager

2.点击“Add”,在弹出窗口中做如下设置:

3.填写“Profile Name”(任意作为配置名)

4.点击“Auto Detection”(点完自己复核一下Path是否指向你的暗黑游戏,主要是有多个暗黑游戏在电脑上的同学要复核一下)

5."CD Key"此项空白吧!(当你需要填写这项的时候,我认为这个新手帮助已经毫无意义了 XD )

6."Account Name"填写你的游戏帐号

7."\"\"lay Type"选择游戏类型,difficulty,server这些根据游戏信息填写一下

8.Character Position这个很重要,一定是你要是你打算进行bot的char

9.Entry Point:选NTBot.ntj

10.点击“OK”,关闭配置界面后,在主界面点击“SAVE”


第五步:配置你的Char Bot!

1.ETAL Manager主界面上,点击“RUN”!

  会弹出一个要求你输入密码的框,但是在登录的时候,你还得手动输入密码,点登录!

  等人物建好游戏,进入游戏以后,就可以ETAL Manager主界面上,点击“STOP”了

2.打开D2NT目录,进入\D2NT\scripts\NTBot\char_configs目录,找到带有你char名字的那个文件,打开它,配置它!
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 楼主| 发表于 2013-6-12 18:43:23 | 只看该作者
哪些是基本必须的配置?


1.第14行:NTConfig_Script.push(\"ConfigCheck.ntj\");

修改成://NTConfig_Script.push(\"ConfigCheck.ntj\");

2.第332-335行:背包设置

   NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];

       NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];

       NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];

       NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];

修改成:(0表示锁定,该物品bot不动它)

       NTConfig_Columns[0] = [0,0,0,0,0,1,1,1,1,1];

       NTConfig_Columns[1] = [0,0,0,0,0,1,1,1,1,1];

       NTConfig_Columns[2] = [0,0,0,0,0,1,1,1,1,1];

       NTConfig_Columns[3] = [0,0,0,0,0,1,1,1,1,1];

3.第348~351行:腰带上的药水设置,按自己情况来吧。

4.第357~431行:物品拾取设置,这个只是拾取!辨识后是否保留,看拾取调用的nip文件中的具体内容,按自己情况来。

5.第716~726行:这个很重要啦,打怪的技能设置!!!技能代码在复件资料中有提供。


以上是基本要设置的。保存一下吧!


然后剩下的就是,要bot那些怪啦!

第75~243行,都是相关的设置,这个超级简单啦,要打那个怪就去掉那个前面的“\\\\”,反之,则加上“\\\\”,完成后保存,就在ETAL Manager主界面点运行就开始bot了。



细节指导


D2NT Manager.exe的設定跟一般NT幾乎相同 只有Entry Point要設為NTBotOrig.ntj
接下來是角色設定檔案設定方式 此處以聖騎士為範例
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
    //-----------------------------------------------------------------------------------------------------
    // Comment the Config Check out.
    // If you have trouble configuring your bot, all guides for Etal can be found below:
    // http://www.D2Etal.com
    // -----------------------------------------------------------------------------------------------------
    //NTConfig_Script.push(\"ConfigCheck.ntj\");//此行可直接註釋掉
    //------------------------------------------------------------------------------>>
    // Gamersvault Clone Hunter Options.
    //------------------------------------------------------------------------------>>
    //NTConfig_Script.push(\"NTGVCLoneHunter.ntj\");        // 找地表IP 沒使用 請自行研究
    NTConfig_HotIP    = [32];                    // add as many ip\'s as you would like to hunt for.  add the number behind the last \".\" seperate them by \",\"
    NTConfig_SaySomethingNoob = \"!found a hot ip\";
    NTConfig_JustAHunter = true;                 // Set to true to just idle in town (turn off your other scripts)
    NTConfig_AvoidRD = 180;                    // Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true)
    //------------------------------------------------------------------------------
    // Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot
    //------------------------------------------------------------------------------
    // 靈氣BUG 風險自負
    NTConfig_StackAmmount = 200;                 // 靈氣BUG堆疊次數 建議100-200次
    //NTConfig_Script.push(\"NTHelmAuraStack.ntj\");         // 頭盔靈氣堆疊
    //NTConfig_Script.push(\"NTBodyAuraStack.ntj\");         // 盔甲靈氣堆疊
    //NTConfig_Script.push(\"NTWepAuraStack.ntj\");         // 武器靈氣堆疊
    //------------------------------------------------------------------------------
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板凳
发表于 2013-6-12 18:43:24 | 只看该作者
sfsf!!
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 楼主| 发表于 2013-6-12 18:44:19 | 只看该作者
// leech/leech fighter and team botting scripts
//------------------------------------------------------------------------------
    //以下為似乎是TEAMBOT的設定 不過似乎只有CS.BAAL.TRAV 我不用這個TEAMBOT..........請自行研究
    NTConfig_Leader = \"LEADERNAME\";                // this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
    NTConfig_PartyOnlyLeader = false;            // set this to only party with NTConfig_Leader from above must also set NTConfig_PublicMode = false; in general config section
    NTConfig_LeechBo = false;                 // Set to false to disable bo and bc when leeching
    //NTConfig_Script.push(\"NTTravLeechLeader.ntj\");    // this is for the script for leader
    //NTConfig_Script.push(\"NTTravLeech.ntj\");        // this is for leecher.  You must configure     _leader = \"your leader name here\" above
    LeechTrav_TakeTp = \"TP SAFE!\";                // set this.  It is what the leader will say and also the trigger for taking the tp
    //NTConfig_Script.push(\"NTDiabloLeechFight.ntj\");
    LeechC_TakeTp = \"Set me\";                 // use this to set message that will trigger figher to enter Chaos Sanctuary must match tp message in Diablo Settings in leaders character config
    NTConfig_LeechFrom = \"E\";                 // (E)ntrance | (S)tar must match Leaders setting
    NTConfig_RunScriptAfterDiablo = false;            // set to true if you will be running another script after diablo leechfighter
    //NTConfig_Script.push(\"NTBaalHelper.ntj\");         // use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it\'s own if you uncomment boss scripts below
    _fightertp = \"leaders tp message\";             // use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
    NTConfig_LeechKillBaal = true;
    NTConfig_LeechHydra = 0;                 // 0 = don\'t move, 1 = right side, 2 = left side.  Use left side if you have a leecher grabing xp shrines
    NTConfig_LeechHolyBoltBaal = false;            // Holy bolt attack sequence
    NTConfig_LeechWalkAround = false;            // Will cause you char to move slightly if holybolt is being blocked
    NTConfig_RunScriptAfterBaal = false;             // set to true if you will be running another script after baal helper
    NTConfig_TeleEachWaveHelper = false;                    // Teleports bot before each wave to keep merc close (not positioned based yet)
    //NTConfig_Script.push(\"NTLeechBaalXPChaser.ntj\");    // passive baal leech script that can find xp shirnes before baal  Use all config options for NTKillBaalLeech   
    _FindXPArea = [];                    //  area id\'s, 2, 3, 4, 5, 6, 7  set an empty array \"[]\" to just leech without grabbing shrine
    NTConfig_RunScriptAfterBaalXP = false;            // set to true if you will be running another script after NTLeechBaalXPChaser
    NTConfig_ClearAroundShrine = true;            // clear around shrine before going back to town
    //NTConfig_Script.push(\"NTKillBaalLeech.ntj\");        // must configure _leader = \"your leader name here\" above
    LeechB_SafeTp = \"leaders tp message\";             // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
    NTConfig_UsePaliAura = 0;                 // set to the skill # of aura you want to use
    leechpos = [15118, 5003];                // x,y coord for leechers to stand
    NTConfig_FollowtoWorldStone = false;
    NTConfig_LeechPrecast = false;                 // if you have a leecher you want to precast
NTConfig_Blocker =     false;                 // if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters
    //NTConfig_Script.push(\"WalkingBaalFighter.ntj\");    // this works with _leader, but has its own tp take message
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 楼主| 发表于 2013-6-12 18:44:59 | 只看该作者
NTConfig_KillBaalWalking = false;
    _walkfightertp = \"TP up.\";                // message to take tp
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    // Act 1 Scripts
    //------------------------------------------------------------------------------
    //NTConfig_Script.push(\"NTAndariel.ntj\");
        NTConfig_RightWall = false;            // 在右邊的牆打安達(適合較弱的角色)...非法師都保持false吧
        NTConfig_ClearAndarielThrone = false;        // 是否清空安達的房間
    //NTConfig_Script.push(\"NTDenOfEvil.ntj\");        // 邪惡洞窟
        NTConfig_ClearTwice = false;             // 執行clearlevel 2次 適合用來過任務
    //NTConfig_Script.push(\"NTUndergroundPassage.ntj\");    // 石塊曠野的地洞
        NTConfig_ClearPassageLevel1 = 2;        // 0 : 不清, 1 : 只清路上的怪, 2 : 全部清掉
    //NTConfig_Script.push(\"NTTheSmith.ntj\");        // 鐵匠
        NTConfig_ClearBarracks = false;            // 是否清掉軍營
    //NTConfig_Script.push(\"NTCatacombs.ntj\");        // 清除地下墓穴1-4與安達
        NTConfig_BoneAshExtension = false;        // 是否打骨灰
    //NTConfig_Script.push(\"NTBishibosh_ENG.ntj\");
        NTConfig_ClearColdPlains = false;        // 是否清掉冰冷之原
    //NTConfig_Script.push(\"NTCountess.ntj\");        // 女伯爵
     //NTConfig_Script.push(\"NTTreehead.ntj\");        // 樹頭木拳
    //NTConfig_Script.push(\"NTPit.ntj\");             // 泰摩地洞
        NTConfig_ClearPitLevel1 = 1;            // 0 : 不清, 1 : 只清路上的怪, 2 : 全部清掉
    //NTConfig_Script.push(\"NTMausoleum.ntj\");        // 大陵寢
        NTConfig_KillBloodRaven = false;        // 是否殺血烏
    //NTConfig_Script.push(\"NTBloodRaven.ntj\");        // 血烏 不要跟大陵寢一起執行
        NTConfig_ClearMausoleum = false;        // 是否清大陵寢
        NTConfig_ClearCrypt = false;            // 是否清墓地
    //NTConfig_Script.push(\"NTHole.ntj\");              // 黑色荒地地穴
        NTConfig_ClearHoleLevel1 = 1;            // 0 : 不清, 1 : 只清路上的怪, 2 : 全部清掉
    //NTConfig_Script.push(\"NTTristram.ntj\");          // 崔斯特瑞姆
        NTConfig_KillRakanishu = false;            // 是否殺拉卡尼休
    //NTConfig_Script.push(\"NTCow.ntj\");            // 牛關
        NTConfig_KillRakanishuCows = false;         // 是否殺拉卡尼休
        NTConfig_TristExtension = false;         // 是否清崔斯特瑞姆
    //NTConfig_Script.push(\"NTBoneAsh.ntj\");        // 骨灰
          NTConfig_ClearInnerCloister = 0;          // 是否清掉內側迴廊 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
        NTConfig_ClearCathedral = 0;            // 是否清掉大教堂 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
    //NTConfig_Script.push(\"NTColdCrow.ntj\");
        NTConfig_ClearColdPlainss = 0;          // 是否清掉冰冷之原 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
        NTConfig_CaveLevel1 = 0;            // 是否清掉冰冷之原地穴第1層 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
        NTConfig_CaveLevel2 = 0;            // 是否清掉冰冷之原地穴第2層 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
    //------------------------------------------------------------------------------
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 楼主| 发表于 2013-6-12 18:45:22 | 只看该作者
// Act 2 Scripts
    //------------------------------------------------------------------------------
    //NTConfig_Script.push(\"NTTombRaider.ntj\");        // 塔拉夏之墓快速開箱
        NTConfig_ClearChestPosition = false;         // 清理寶箱周圍
        NTConfig_ClearTombs = false;            // 清理古墓
    //NTConfig_Script.push(\"NTSummoner.ntj\");        // 召喚者
        NTConfig_KillFireEye = false;            // 打火之眼
    //NTConfig_Script.push(\"NTDuriel.ntj\");            // 督瑞爾
    //NTConfig_Script.push(\"NTFangskin.ntj\");        // 牙皮
        NTConfig_ClearClawViperTempleLevel1 = 0;    // 是否清腹蛇之墓第1層 0 : 不清, 1 : 只清路上的怪, 2 : 全部清掉
    //NTConfig_Script.push(\"NTAncientTunnels.ntj\");        // 古代通道
    //NTConfig_Script.push(\"NTColdworm.ntj\");        // 鑽地的冰蟲
    //NTConfig_Script.push(\"NTRadament.ntj\");        // 羅達門特
    //NTConfig_Script.push(\"NTDarkElder.ntj\");        // 黑暗長老
        NTConfig_ClearLostCity = 0;              // 是否清遺失的城市 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
    //NTConfig_Script.push(\"NTBeetleBurst.ntj\");        // 爆開的甲蟲
        NTConfig_ClearFarOasis = 0;            // 是否清遙遠的綠洲 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
    //------------------------------------------------------------------------------
    // Act 3 Scripts
    //------------------------------------------------------------------------------
   
    //NTConfig_Script.push(\"NTStormTree.ntj\");        // 暴風之樹
        NTConfig_ClearFlayerJungle = 0;          // 是否清剝皮叢林 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
    //NTConfig_Script.push(\"NTKurastChest.ntj\");        // 庫拉斯特
    //NTConfig_Script.push(\"NTTravincal.ntj\");        // 崔凡克
    //NTConfig_Script.push(\"NTKurastTravel.ntj\");        // 庫拉斯特上層
        
    //NTConfig_Script.push(\"NTAct3Sewers.ntj\");          // 下水道
        NTConfig_ClearA3SewersLevel1 = 1;        // 是否清下水道第1層 0 : 不清, 1 : 只清路上的怪, 2 : 全部清掉
    //NTConfig_Script.push(\"NTMephisto.ntj\");
        NTConfig_KillCouncilMembers = false;         // 是否打議員
        NTConfig_RedPortal = false;             // 腳本結束後是否走紅門到Act4
    //------------------------------------------------------------------------------
    // Act 4 Scripts
    //------------------------------------------------------------------------------
    //NTConfig_Script.push(\"NTIzual.ntj\");            // 依卒爾
        NTConfig_ClearCityOfTheDamned = 0;          // 是否清神罰之城 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
        NTConfig_ClearPlainsOfDespair  = 0;        // 是否清絕望平原 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
    //NTConfig_Script.push(\"NTHephasto.ntj\");
        NTConfig_ClearRiverOfFlames = 0;        // 是否清火焰之河 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
    //NTConfig_Script.push(\"NTDiablo.ntj\");            // 暗黑破壞神
    //NTConfig_Script.push(\"NTFastDiablo.ntj\");        // 暗黑破壞神(只殺封印怪)
//--------------------------\\\\
    // Diablo Settings:         \\\\
    //--------------------------\\\\
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 楼主| 发表于 2013-6-12 18:45:48 | 只看该作者
//公開關卡設置
    NTConfig_CSSealsOnly    = false;
    NTConfig_CSFrom        = \"S\";                // (E)ntrance 入口 | (S)tar 五角星
    NTConfig_CSTpNotSafe    = \"TP up. Might be hot\";
    NTConfig_CSTpSafe    = \"TP safe.\";
    NTConfig_CSKillDiablo    = \"Diablo time!\";
    NTConfig_CSScriptEnd    = \"It\'s Baal time\";
    NTConfig_CSIdiotMsg     = \"lease don\'t hit the seals!!!\";
    NTConfig_WaitAndBO    = true;                // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
    NTConfig_BOSayMsg     = \'Casting BO in\';         // what to say when preparing to cast BO (dont include seconds)
    NTConfig_BOWait        = 2;                 // time in seconds to wait before using BO
    NTConfig_DNextGameSay = \"Next game will be \";        // message before saying next game.  \"Next game will be chaos-03\" for example    To not say leave empty quotes \"\"
    Diablo_FreeSpaceMessage = \"But first I need to make some space for drops\";      // used with NTConfig_FreeSpaceBeforeBoss for message before going to town to clear inventory
    NTConfig_TownBeforeDiablo = false;            // Town before killing Diablo if you has less than the Inventory space defined under Inventory settings.
    //-----------------------------------------------------------------------------------
    // Act 5 Scripts *note that you can\'t run act 5 at end of game or before OFPT scripts
    //------------------------------------------------------------------------------------
   
    //NTConfig_Script.push(\"NTPindleskin.ntj\");        // 暴燥外皮
        NTConfig_UseTemplePortal = true;         // 是否走紅門
        NTConfig_KillPindleskin = true;            // 是否殺暴燥外皮
        NTConfig_KillNihlathak= true;            // 是否殺尼拉塞克
        NTConfig_OpenEvilUrnNihl = false;            // 開邪氣之罐
        NTConfig_ClearHalls = 0;                     // 沒跑過不知道 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
        NTConfig_ClearHallsOfVaught = 0;                // 是否清瓦特之廳 0 = 不清, 1 = 全部清掉, 2 =  只殺精英與頭目
        NTConfig_OpenHallsSuperChests = true;          // 是否開尼拉路上的超級寶箱
        NTConfig_CheckVipers = false;            // 有腹蛇時是否結束腳本
    //NTConfig_Script.push(\"NTEldritch.ntj\");        // 矯正者-怪異
        NTConfig_ShenkExtension = true;            // 打督軍山克
        NTConfig_DacFarren = false;            // 打達克法恩
    //NTConfig_Script.push(\"NTThreshSocket.ntj\");        // 剝殼凹槽
        NTConfig_OpenEvilUrn = true;            // 開邪氣之罐
    //NTConfig_Script.push(\"NTPitOfAcheron.ntj\");
        NTConfig_ClearPitOfAcheron = 0;            // 0 : don\'t clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push(\"NTInfernalPit.ntj\");
        NTConfig_ClearInfernalPit = 0;            // 0 : don\'t clear, 1 : clear path only, 2 : clear all
        NTConfig_FTEvilUrnExtension = false;
    //NTConfig_Script.push(\"NTDrifterCavern.ntj\");
         NTConfig_ClearDrifterCavern = false;        // Set true to clear all of the cavern not just champs/uniques
    //NTConfig_Script.push(\"NTAbbadon.ntj\");
        NTConfig_ClearAbaddon = 0;            // 0 : don\'t clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push(\"NTFrozenstein.ntj\");        // 冰凍魔怪
        NTConfig_ClearFrozenRiver = false;        // 是否清冰河
    //NTConfig_Script.push(\"NTGlacialTrail.ntj\");        // 骨碎破壞者
        NTConfig_ClearGlacialTrail = false;        // 是否清冰河路徑
    //NTConfig_Script.push(\"NTIcyCellar.ntj\");        // 粉碎者
        NTConfig_ClearIcyCellar = false;        // 是否清冰窖
    //NTConfig_Script.push(\"NTWorldStoneKeep.ntj\");        // 沒跑過不知道
   
   //NTConfig_Script.push(\"NTBaal.ntj\");
        NTConfig_KillBaal = true;
        NTConfig_MakeHotTP = true;            // do not use for leechbot leader
        NTConfig_Wave3 = 0;                 // 九頭海蛇0 = 不躲, 1 = 躲右邊, 2 = 躲左邊.  Use left side if you have a leecher grabing xp shrines
        NTConfig_HolyBoltBaal = false;            // 用聖光蛋攻擊 (can be bad for leechers)
        NTConfig_WalkAround = false;             // 聖光蛋被擋住時會稍微移動位置
        NTConfig_TownBeforeBaal = false;        // 殺巴爾前是否回城.  must have NTConfig_FreeSpace configured correctly
        NTConfig_MakeHelpTPBeforeThrone = false;    // 是否開TP在王座入口
        NTConfig_TeleEachWave = false;                    // 每波開始前傳送一下把傭兵帶回身邊
        NTConfig_ClearWSK = 0;                         // 是否清世界之石要塞第1層 0 : 不清, 1 : 只清路上的怪, 2 : 全部清掉
        NTConfig_PsnW2 = false;                    // 第2波結束後如果中毒是否回城治療
    //------------------------\\\\
    // \"ublic Baal Settings\" \\\\
    //------------------------\\\\
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 楼主| 发表于 2013-6-12 18:46:35 | 只看该作者
//公開關卡設置
    NTThrone_Announce = true;     //Announce mobs in throne room pre-tp. true / false
    Baal_WSlvl3tpMSG = \"TP for WS lvl 3 help me clear throne\";    // message for portal in WS lvl 3.  Clears throne faster with help
    Baal_HotTp = \"TP up. Might be hot\";    // What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
    Baal_SafeTp = \"TP safe\";    // What to say when bot opens the safe TP.
    Baal_KillBaalMessage = \"Let\'s kill baal!\";    // What to say after last wave, before entering chamber.
    Baal_NextGameMessage = \"NG, I\'ll meet you in Op GotV!\";    // What to say after killing Baal.
    Baal_FreeSpaceMessage = \"But first I need to make some space for drops\";    // used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
    Baal_BSayNextGame = \"Next game will be \";        // message before saying next game.  \"Next game will be chaos-03\" for example.  To not say leave empty quotes \"\"
    //------------------------------------------------------------------------------
    // Misc. Scripts
    //------------------------------------------------------------------------------
    //
    //NTConfig_Script.push(\"NTWPGrabber.ntj\");        // 自動找WP 不錯用的功能         
    //NTConfig_Script.push(\"GVWpGiver.ntj\");        // Wp giver script enable it and join a game or let some one join its game to give out wps done my chat commands once ingame
    //NTConfig_Script.push(\"mulelogger.ntj\");        // uses mulelogger.ntj as entry point look here for detailshttp://www.gamersvault.net/forum ... r-27485/#post205748
    //NTConfig_Script.push(\"TLNipCheck.ntj\");          // very nice little tool checks for errors in pickit file you can also use num pad \"+\" while bot is running
    //NTConfig_Script.push(\"TLInventory.ntj\");         // Add this line to your NT Config to run it
    NTConfig_TLInventory_SkipEquipped   = true;         // true = just log stash and inventory
    LogHostiles = false;                    // 紀錄敵對者到文字檔 檔案位置\"NTBot/tools/Hostile Name\'s/permLog.txt\"
        channelName =\"op GV\";                 // Channel hostel will be banned from.
        hostile_GetThenQuit = false;             // Capture\'s hostel then leave\'s game. Kind of useless if you want to use kolton\'s HostileWatch.
        twelveHourClock = false;            // 12 or 24 hour clock for the time of hostility. Check permLog.txt in \"NTBot/tools/Hostile Name\'s\"
    //NTConfig_Script.push(\"NTManual.ntj\");            // run this script to play manually with some enhancements including auto potting etc
    NTConfig_PickitOn = false;                 // this will run the pickit as well set to false if you don\'t want to use it
    NTConfig_ShowEnemies = false;                 // set to true to show enemies on map
    NTConfig_RevealMap = false;                 // set to true to reveal map
    NTConfig_CheckStuff = false;                 // set to true to print a warning when you have used 3 or more mp or hp
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 楼主| 发表于 2013-6-12 18:46:57 | 只看该作者
pots, or if merc is dead, or if you have less than 4 tp scrolls remaining
    //------------------------------------------------------------------------------
    // Speed settings
    //------------------------------------------------------------------------------
    me.maxgametime = 1200;         // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items
   
    //------------------------------------------------------------------------------
    // Chicken settings
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90;    // If you have more than this percent of life, you won\'t go to a healer
    NTConfig_SkipHealMana = 70;    // If you have more than this percent of mana, you won\'t go to a healer
    NTConfig_LifeThresh = 85;    // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 45;    // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30;    // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 0;    // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 20;    // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0;    // This is your chicken mana percent. If you go below this mana total, exit game.
    NTConfig_TPChicken = 60;     // life percent for tp chicken set to zero if you don\'t want to use
    NTConfig_MercLifeThresh = 50;    // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 0;    // This is your mercs chicken life percent. If he goes below this, exit game.
    //------------------------------------------------------------------------------
    // Inventory settings
    //------------------------------------------------------------------------------
    NTConfig_FreeSpaceBeforeBoss = 2;    // # of free columns you want if less than that it bot will town before killing bosses
    NTConfig_FreeSpace = 0;        // Number of free columns. If the bot has less than this amount after id\'ing it will go to stash   

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
    NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
    NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
    NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
    NTConfig_MinGoldToStash = 100000;    // Maximum gold amount carried before going to stash
    //----------------------------------------------------------------------------------------------
    // Belt settings
    // Type of potion used in each belt column
    // Available types : \"hp\" = health | \"mp\" = mana | \"rv\" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put \"rv\" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = \"hp\";
    NTConfig_BeltColType[1] = \"hp\";
    NTConfig_BeltColType[2] = \"mp\";
    NTConfig_BeltColType[3] = \"rv\";
    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme / Master)
    //-----------------------------------------------------------------------------------
    //NTConfig_NIPFilePath.push(\"normal/normal.nip\");
    //NTConfig_NIPFilePath.push(\"normal/magic_rare.nip\");
    //NTConfig_NIPFilePath.push(\"normal/set.nip\");
    //NTConfig_NIPFilePath.push(\"normal/unique.nip\");  
    //NTConfig_NIPFilePath.push(\"normal/craft.nip\");  
    //NTConfig_NIPFilePath.push(\"normal/key.nip\");
    //NTConfig_NIPFilePath.push(\"advance/normal.nip\");
    //NTConfig_NIPFilePath.push(\"advance/magic_rare.nip\");
    //NTConfig_NIPFilePath.push(\"advance/set.nip\");
    //NTConfig_NIPFilePath.push(\"advance/unique.nip\");
    //NTConfig_NIPFilePath.push(\"advance/craft.nip\");
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 楼主| 发表于 2013-6-12 18:47:18 | 只看该作者
//NTConfig_NIPFilePath.push(\"advance/key.nip\");
    //NTConfig_NIPFilePath.push(\"extreme/normal.nip\");
    //NTConfig_NIPFilePath.push(\"extreme/magic_rare.nip\");
    //NTConfig_NIPFilePath.push(\"extreme/set.nip\");
    //NTConfig_NIPFilePath.push(\"extreme/unique.nip\");
    //NTConfig_NIPFilePath.push(\"extreme/craft.nip\");
    //NTConfig_NIPFilePath.push(\"extreme/key.nip\");
   
    //NTConfig_NIPFilePath.push(\"Master/Charms.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Crafted.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Cubed.nip\");
    //NTConfig_NIPFilePath.push(\"Master/CustomAdditions.nip\");
    //NTConfig_NIPFilePath.push(\"Master/FAST.nip\");
//NTConfig_NIPFilePath.push(\"Master/Gold Potions Runes Gems Essences Keys Organs.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Magic.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Rare.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Set.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Unid.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Unique.nip\");
    //NTConfig_NIPFilePath.push(\"Master/White.nip\");
    //NTConfig_NIPFilePath.push(\"Master/Runeword.nip\");
    NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here
    //------------------------------------------------------------------------------
    // Runeword configuration
    //
    // Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
    // Use NTItemAlias.ntl to find classids
    // YOU MUST USE THE EXACT ORDER OF RUNES
    // Base item needs to be in the pickit, rest is picked auto.
    // To keep a runeword, include NTConfig_KeepRuneword.push(\"pickit syntax\"); after NTConfig_Runeword.push
    //------------------------------------------------------------------------------
    // BOT組符文組 鑲才需自備.符文BOT找
    // 格式 NTConfig_Runeword.push([鑲才 classid, 符文1 classid, 符文2 classid....]);
    // 符文必須照順序填入
    // 保留格式 NTConfig_KeepRuneword.push(\"pickit syntax\");
    // classid請在sdk\\classid.txt或\\scripts\\libs\\common\\NTItemAlias.ntl可以找到
    // 沒用過 不知是否會用海爾洗 會洗的話是個好東西
    NTConfig_MakeRunewords = false;
   
    //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // sacred targe, tal, thul, ort, amn SPIRIT
        NTConfig_KeepRuneword.push(\"[name] == sacredtarge # [fcr] >= 35\");
   
    //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // monarch, tal, thul, ort, amn SPIRIT
        NTConfig_KeepRuneword.push(\"[name] == monarch # [fcr] >= 35\");
   
    //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // crystal sword, tal, thul, ort, amn SPIRIT
        NTConfig_KeepRuneword.push(\"[name] == crystalsword # [fcr] >= 35\");
    //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, ral, tir, tal, sol
        NTConfig_KeepRuneword.push(\"[name] == ColossusVoulge # [fcr] >= 35\");
   
    //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // thresher, ral, tir, tal, sol
        NTConfig_KeepRuneword.push(\"[name] == thresher # [fcr] >= 35\");
   
    //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // cryptic axe, ral, tir, tal, sol
        NTConfig_KeepRuneword.push(\"[name] == crypticaxe # [fcr] >= 35\");
    //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // flail ko, vex, pul, thul
        NTConfig_KeepRuneword.push(\"[name] == flail # [fcr] >= 40\");
    //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // flail amn, ral, mal, ist, ohm
        NTConfig_KeepRuneword.push(\"[name] == flail # [IAS] >= 40\");
    //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // crystal sword amn, ral, mal, ist, ohm
        NTConfig_KeepRuneword.push(\"[name] == crystalsword # [IAS] >= 40\");
    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
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