奪命書生 发表于 2015-1-12 05:03:12

NT3.1 (轉3.3)人物選單分享 與 拾取文件 寫法

NTConfig_UseXMLItemlog = false; // Log kept and sold items as well in a XML log file
NTConfig_LogSoldItems = true; // Adds sold items to the manager's itemlog
NTConfig_LogSoldQuality = 7; // item quality to log for sold (7 = unique, this is only for d2nt manager, xml logs magic,rare,etc)
NTConfig_LogSoldQualityXML = 6; // 4:magic , 5: set , 6: rare , 7:unique


NTConfig_QuitNoTeleport = true; // 傳送技能消失就離開遊戲
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;


function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
// 其他功能
//NTConfig_Script.push("NTIPFinder.ntj"); IPNum = 217; // 刷IP用
//NTConfig_Script.push("NTShopbot.ntj.ntj"); // 刷血甲




                //-------------\\
               // "Act I Boss": \\
            //-----------------\\

NTConfig_Script.push("NTAndariel.ntj"); NTConfig_ClearPitLevel1 = 1 //安達利爾
NTConfig_Script.push("NTCountess.ntj"); NTConfig_ClearPitLevel1 = 1 //女伯爵
//NTConfig_Script.push("NTTreehead.ntj");//黑暗森林
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1 ; //泰摩高地地穴 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;//血烏跟大陵寢
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; //黑色荒地地洞 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;//trist


                //------------\\
               //"Act II Boss":\\
            //----------------\\




//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //召喚者
//NTConfig_Script.push("NTDuriel.ntj");//都瑞爾
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj"); //蛆蟲巢穴
//NTConfig_Script.push("NTRadament.ntj");//下水道




                //-------------\\
               //"Act III Boss":\\
            //-----------------\\
      //NTConfig_Script.push("NTCountess.ntj"); //女伯爵
      //NTConfig_Script.push("NTMephisto.ntj"); //墨菲斯托
      NTConfig_Script.push("NTMephist.ntj"); NTConfig_KillTr = true; //墨菲斯托
//NTConfig_Script.push("NTAndariel.ntj");//安達利爾
NTConfig_Script.push("NTTravincal.ntj");//崔凡克
//NTConfig_Script.push("NTKurastTravel.ntj");//庫拉斯特上層
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; //下水道(要有商場的點) 0 : don't clear, 1 : clear path only, 2 : clear all


                //------------\\
               //"Act IV Boss":\\
            //----------------\\


NTConfig_Script.push("NTDiablo.ntj"); //暗黑破壞神
//NTConfig_Script.push("NTHephasto.ntj"); //海法斯特
//NTConfig_Script.push("NTIzual.ntj"); //衣卒爾


      
                //-------------\\
               // "Act V Boss": \\
            //-----------------\\

NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;//暴燥外皮,接著打尼拉塞克
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;//打尼拉塞克,接著打暴皮
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;//矯正者-怪異,接著打督軍山克
//NTConfig_Script.push("NTThreshSocket.ntj"); //剝殼凹槽(要有亞瑞特高原的點)
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;//冰河
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;//水晶通道
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;//遠古之路地窖
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //巴爾王座,接著殺巴爾


      //--------------------------------------------------
      //運行ntbot時候開全圖
      //--------------------------------------------------
      me.revealautomap = true;
      me.showenemyonautomap = true;
      me.showmissileonautomap = true;   




      //---------------------------------------------------------------------------
      //觸碰各種神殿
      //---------------------------------------------------------------------------
      MyConfig_CatchExperienceShrine = true; // 觸碰經驗神殿
      MyConfig_CatchGemShrine      = true; // 觸碰寶石神殿
      MyConfig_CatchSkillShrine = true; // 觸碰技能神殿
      MyConfig_CatchArmorShrine = true; // 觸碰裝甲神殿
      MyConfig_CatchResistShrine = false; // 觸碰回復神殿
      NTConfig_OpenChest = false;      // 觸碰傳送神殿
      NTConfig_CatchShrine = true;      // Set to true to catch shrine


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 2100; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 10; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 5;// Delay time in milliseconds to wait before starting picking items


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc


NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 15; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.


NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.


//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.


// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns = ;
NTConfig_Columns = ;
NTConfig_Columns = ;
NTConfig_Columns = ;


NTConfig_MinGoldToStash = 500000; // Maximum gold amount carried before going to stash


//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType = "hp";
NTConfig_BeltColType = "rv";
NTConfig_BeltColType = "rv";
NTConfig_BeltColType = "rv";


//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only
//-----------------------------------------------------------------------------------


NTConfig_NIPFilePath.push("bode.nip");




NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

奪命書生 发表于 2015-1-12 05:04:22

//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = true; // Enable cubing


//NTConfig_CubingItem.push(); // Flawless Amethyst 紫寶
      //NTConfig_CubingItem.push(); // Flawless Topaz 黃寶
//NTConfig_CubingItem.push(); // Flawless Saphire 藍寶
//NTConfig_CubingItem.push(); // Flawless Emerald 綠寶
//NTConfig_CubingItem.push(); // Flawless Ruby 紅寶
//NTConfig_CubingItem.push(); // Flawless Diamond 鑽石
//NTConfig_CubingItem.push(); // Flawless Skull 骷髏


      //NTConfig_CubingItem.push(); // Magic Tiara
//NTConfig_CubingItem.push(); // Magic Diadem


//NTConfig_CubingItem.push(); // Magic Small Charm
//NTConfig_CubingItem.push(); // Magic Grand Charm
      //SC級別>=94,用DSC(暗黑破壞神掉的SC,Lv94)、NSC(尼拉塞克掉的SC,Lv95)、BSC(巴爾掉的SC,Lv99)
      //均符合要求。
      //洗SC合成方法:三個完美寶石(任何類型) + 小護身符
      //GC級別>=91,用DGC(暗黑破壞神掉的GC,Lv94)、NGC(尼拉塞克掉的GC,Lv95)、BGC(巴爾掉的GC,Lv99)
      //均符合要求。
      //期望目標:45life技能GC、12FHR技能GC等
      //洗GC 合成方法:三個完美寶石(任何類型) + 超大型護身符


//NTConfig_CubingItem.push(); // 鎖鏈手套Chain Gloves
//NTConfig_CubingItem.push(); // 重型手鐲Craft Heavy Bracers
//NTConfig_CubingItem.push(); // 吸血鬼手套Craft Vambraces
      //洗手套
      //Hit Power類
      //對手套來說,其關鍵在+2ama(asn)的單項技能(asn只能是武學)和20ias
      //合成方法:藍色魔法鎖鏈手套/重型手鐲/吸血鬼手套 + Ort(9#) + 完美藍寶石 + 珠寶
      //固定屬性:擊退 被擊中時有5%機會釋放等級4霜之新星 攻擊者受到傷害 3-7
      //期望目標:20ias、+2 AMA單系技能、LL、LM等
      //橙色裝備


//NTConfig_CubingItem.push(); // 壓碎性打擊(CB)Craft Casque
//NTConfig_CubingItem.push(); // Craft Armet
//NTConfig_CubingItem.push(); // Craft Battle Boots
//NTConfig_CubingItem.push(); // Craft Mirrored Boots
      //洗鞋子
      //戰場靴+珠寶+紅寶石+「伊司」ETH(5)
      //固定屬性:5-10自動恢複生命,1-3%吸血,10-20生命


//NTConfig_CubingItem.push(); // 鯊魚皮套 Craft Sharkskin Gloves
//NTConfig_CubingItem.push(); // 吸血鬼骸骨手套 Craft Vampirebone Gloves
      //洗手套
      //Blood類
      //對手套來說,其關鍵在+2ama(asn)的單項技能(asn只能是武學)和20ias   
      //合成方法:藍色魔法重手套/鯊魚皮套/吸血鬼骸骨手套 + Nef(4#) + 完美紅寶石 + 珠寶
      //固定屬性:(5-10)% 壓碎性打擊(CB)(1-3)%偷取生命(LL)+(10-20)生命
      //期望目標:20ias、+2 AMA單系技能、10CB、6LL等
      //橙色裝備


      //NTConfig_CubingItem.push(); // 織網腰帶 Craft Mesh Belt
//NTConfig_CubingItem.push(); // 秘銀腰帶 Craft Mithril Coil
      //洗腰帶
      //合成方法:藍色魔法扣帶/織網腰帶/秘銀腰帶 +Tir(7#) + 完美紅寶石 + 珠寶
      //固定屬性:(1-3)%偷取生命(LL)+(10-20生命)+(5-10)%撕開傷口(OW)
      //期望目標:24FHR、10%OW、+Life、+Str等
      //橙色裝備


      //NTConfig_CubingItem.push(); // 鯊皮腰帶 Craft Sharkskin Belt
//NTConfig_CubingItem.push(); // 吸血鬼燎牙腰帶Craft Vampirefang Belt
      //洗腰帶
      //合成方法:藍色魔法輕扣帶/鯊皮腰帶/吸血鬼獠牙腰帶 + Ith(6#) + 完美紫寶石 + 珠寶
      //固定屬性:+(5-10)% 快速施法速度(FCR) 恢複法力速度+(4-10)% +(10-20)法力
      //期望目標:24FHR、10FCR、+Life、+Str等
      //橙色裝備
      
//NTConfig_CubingItem.push(); // Craft Amulet
//NTConfig_CubingItem.push(); // Craft Ring
      //洗戒指   合成方法:藍色魔法戒指 + Sol(12#) + 完美紅寶石 + 珠寶   
      //固定屬性:+(1-5)強壯+(1-3)%每次擊中吸取生命(LL)+(10-20)生命
      //期望目標:11LL並有若幹其他好屬性,如6LM、4r11、單抗30等
      //橙色裝備


//NTConfig_CubingItem.push(); // Craft Amulet
      //Blood類
      //洗項鏈   
      //合成方法:藍色魔法項鏈 + Amn(11#) + 完美紅寶石 + 珠寶
      //項鏈等級>=90,最好用Lv99的。一般可用高級別人物賭博得到
      //人物級別:如果用Lv99的項鏈,人物級別要>=82;
      //固定屬性:(5-10)% 快速奔跑/行走(FRW)+(1-4)%偷取生命(LL)+(10-20)生命
      //期望目標:+2人物技能、+10FRW、+Life、+Str
      //橙色裝備


      //NTConfig_CubingItem.push(); // Craft Amulet
      //洗項鏈
      //Caster類
      //合成方法:藍色魔法項鏈 + Ral(8#) + 完美紫寶石 + 珠寶
      //固定屬性:(5-10)% 快速施法速度(FCR) 恢複法力速度+(4-10)% +(10-20)法力
      //期望目標:+2人物技能、+20FCR、+Life、+Str等      
      //橙色裝備
//NTConfig_CubingItem.push(); // Craft Monarch
//NTConfig_CubingItem.push(); // Craft Amulet

奪命書生 发表于 2015-1-12 05:04:44

//NTConfig_CubingItem.push();   // 徽章


//NTConfig_CubingItem.push(); //Amn 安姆 ( 11 )
//NTConfig_CubingItem.push();//Sol 索爾 ( 12 )
//NTConfig_CubingItem.push();//Shael 夏 ( 13 )
//NTConfig_CubingItem.push();//Dol 多爾 ( 14 )
//NTConfig_CubingItem.push();//Hel 海爾 ( 15 )
//NTConfig_CubingItem.push();//Io 破 ( 16 )
//NTConfig_CubingItem.push();//Lum 盧姆 ( 17 )
//NTConfig_CubingItem.push();//Ko 科 ( 18 )
//NTConfig_CubingItem.push();//Fal 法爾 ( 19 )
//NTConfig_CubingItem.push();//Lem 藍姆 ( 20 )
//NTConfig_CubingItem.push();//Pul 普爾 ( 21 )
NTConfig_CubingItem.push();//Um 烏姆 ( 22 )
//NTConfig_CubingItem.push();//Mal 馬爾 ( 23 )
//NTConfig_CubingItem.push();//Ist 伊司特 ( 24 )
//NTConfig_CubingItem.push();//Gul 古爾 ( 25 )
NTConfig_CubingItem.push();//Vex 伐克斯 ( 26 )
//NTConfig_CubingItem.push();//Ohm 歐姆 ( 27 )
//NTConfig_CubingItem.push();//Lo 羅 ( 28 )
//NTConfig_CubingItem.push();//Sur 瑟 ( 29 )
//NTConfig_CubingItem.push();//Ber 貝 ( 30 )
//NTConfig_CubingItem.push();//Jah 喬 ( 31 )
//NTConfig_CubingItem.push();//Cham 查姆 ( 32 )
//NTConfig_CubingItem.push();//Zod 薩德 ( 33 )




//***** Include the following, Primary item must be setted in item_configs folder *****


//NTConfig_CubingItem.push(); // 神聖盔甲Socket Sacred Armor
      //NTConfig_CubingItem.push(); // 執政官鎧甲Socket Sacred Armor
      //NTConfig_CubingItem.push(); // dusk shroud 灰暮壽衣
      //NTConfig_CubingItem.push(); // Scarab Husk 聖甲蟲殼皮甲
      //NTConfig_CubingItem.push(); // Diamond Mail 鑽石鎖子甲
      //NTConfig_CubingItem.push(); // Loricated Mail 甲殼鎧鱗甲
      //NTConfig_CubingItem.push(); // 古龍皮Wyrmhide
      //NTConfig_CubingItem.push(); // 灰木壽衣Wyrmhide
      //NTConfig_CubingItem.push(); // Wire fleece 線羊毛皮甲
      //NTConfig_CubingItem.push(); // Great Hauberk 巨型鱗鎧胸甲
      //NTConfig_CubingItem.push(); // Boneweave 骸骨鏈甲
      //NTConfig_CubingItem.push(); // Balrog skin 炎魔皮板甲
      //NTConfig_CubingItem.push(); // Kraken Shell 海妖殼甲
      //NTConfig_CubingItem.push(); // Lacquered Plate 漆甲
      //NTConfig_CubingItem.push(); // Shadow Plate 陰影鎧甲


//NTConfig_CubingItem.push(); // 銳利之斧Socket Thresher
      //NTConfig_CubingItem.push(); // Colossus Voulge巨神之斧
//NTConfig_CubingItem.push(); // Socket Cryptic Axe神秘之斧
//NTConfig_CubingItem.push(); // Socket Great Poleaxe巨斧
//NTConfig_CubingItem.push(); // 鮫尾巨斧Socket Giant Thresher
      //打洞


   
//NTConfig_CubingItem.push(); // Titan\'s Revenge : Exceptional -> Elite
//NTConfig_CubingItem.push(); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push(); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push(); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push(); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push(); // Arreat\'s Face : Exceptional -> Elite
//NTConfig_CubingItem.push(); // Herald Of Zakarum : Exceptional -> Elite
      //升級裝備


//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // 要=true不要false賭博
      NTConfig_GambleStartGold = 2500000; // 多少金錢多開始賭博
      NTConfig_GambleStopGold = 180000; // 多少金錢停止賭博


      NTConfig_GambleItem.push(520); // 護身符
      NTConfig_GambleItem.push(522); // 戒指
      NTConfig_GambleItem.push(418); // Circlets
      NTConfig_GambleItem.push(419); // 頭飾
      NTConfig_GambleItem.push(334); // 皮手套
      NTConfig_GambleItem.push(335); // 重型手套
      NTConfig_GambleItem.push(336); // 鎖鏈手套
      NTConfig_GambleItem.push(337); // 輕手套
      NTConfig_GambleItem.push(338); // 手套


//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true ;
NTConfig_CheckCloneDiablo = true ; // Set to true if you want to wait in game after notifying \"Diablo Walks the Earth\" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;


//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill = 112;    // First skill. Set to 0 if you won\'t
      NTConfig_AttackSkill = 112;    // Primary skill to boss.
      NTConfig_AttackSkill = 113;    // Primary aura to boss. Set to 0 if you won\'t
      NTConfig_AttackSkill = 112;    // Primary skill to others.
      NTConfig_AttackSkill = 113;    // Primary aura to others. Set to 0 if you won\'t
      NTConfig_AttackSkill = 101;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won\'t
      NTConfig_AttackSkill = 109;    // Secondary aura. Set to 0 if you won\'t
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.


      // Check self safe in field (NOT in town). Set to 0 if you won\'t
      // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
      //    NTConfig_CheckSelfSafe = 0x04|0x40;
            NTConfig_CheckSelfSafe = 0;
      // Check merc\'s safe in field (NOT in town). Set to 0 if you won\'t
      // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
      //    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
      NTConfig_CheckMercSafe = 0x01|0x10;
      NTConfig_CastStatic = 50;    // Cast Static Field until monster\'s HP lower less than this percent. Set to 100 if you won\'t


      NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won\'t
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won\'t


}

奪命書生 发表于 2015-1-12 05:09:28

//*****基本屬性列表*****
//==火炕 && ==電抗 && ==冰抗 && ==毒抗
//==壓碎打擊


//*****雜物 部份*****
== gold # >= 2000
//金幣(10000以上)
// == Flawed Emerald
//裂開的綠寶石 (20f*3 = 21f時候用)
// == Flawed Diamond
//裂開的鑽石   (21f*2 = 22f時候用)
// == Topaz
//黃寶石       (22f*2 = 23f時候用)
// == Amethyst
//紫寶石       (23f*2 = 24f時候用)
// == Sapphire
//藍寶石       (24f*2 = 25f時候用)
// == Ruby
//紅寶石       (25f*2 = 26f時候用)
// == Emerald
//綠寶石       (26f*2 = 27f時候用)


//========================================================================================================


//****** 獨特裝備 ******
//*****頭盔*****


//吸血鬼的凝視(無形)
== Grim Helm && == Unique && == ethereal
== Grim Helm && == Unique && != ethereal # == 20 && == 8
//吸血鬼的凝視(減傷20%)
== Shako && == Unique # >= 139
//諧角之冠
== Spired Helm && == Unique # == 15
//夜翼面紗(減冰傷15%,有形)
== Demonhead && == Unique # ( == 10 || == 150 || == 30)
== Demonhead && == Unique && == ethereal
//安達利爾的面貌
== Corona && == Unique
//年紀之冠
== Tiara && == Unique && != ethereal # >= 68
== Tiara && == Unique && == ethereal
//奇拉的守護
== Diadem && == Unique
//格利風之眼
== Full Helm && == Unique && == ethereal


//*****盔甲*****
== Balrog Skin && == Unique && == ethereal
== Balrog Skin && == Unique && != ethereal # == 2
//阿凱尼
// == Cuirass && == Unique && == ethereal
// == Cuirass && == Unique && != ethereal # == 200
//都瑞爾的殼(無形 / 200%ed)
== Mesh Armor && == Unique && == ethereal
== Mesh Armor && == Unique && != ethereal # >= 219
//謝夫特斯坦布(無形210%ED)
== Russet Armor && == Unique && == ethereal
== Russet Armor && == Unique && != ethereal # == 200
//詩寇蒂的憤怒
== Templar Coat && == Unique && == ethereal
== Templar Coat && == Unique && != ethereal # >= 195
//完美守護天使
== Sharktooth Armor && == Unique && == ethereal
//排齒(無形)
== Dusk Shroud && == Unique && != ethereal # ( == 3 || == 3 || == 3 || == 3 || ( == 15 && == 3) || ( == 15 && == 3) || ( == 15 && == 3))
//奧瑪斯的長袍(15%火傷 / 冰 / 電)
== Shadow Plate && == Unique && == ethereal
//鋼鐵鎧甲(無形)
== Sacred Armor && == Unique # == 20
//神聖盔甲
== Serpentskin Armor && == Unique && == ethereal
== Serpentskin Armor && == Unique && != ethereal # == 35
//海蛇皮甲(完美)
== Wire Fleece && == Unique && == ethereal
== Wire Fleece && == Unique && != ethereal # >= 198
//鬥士的禍根
== Chaos Armor && == Unique && == ethereal
== Chaos Armor && == Unique && != ethereal # >= 199
//黑色黑帝斯
== Tigulated Mail && == Unique && == ethereal
== Tigulated Mail && == Unique && != ethereal # == 180
//鴉鳴
== Demonhide Armor && == Unique && == ethereal
//剝皮者之皮
== Ancient Armor && == Unique && == ethereal # == 120
//勝利者之絲綢
// == Quilted Armor && == Unique
//薄暮外觀

奪命書生 发表于 2015-1-12 05:11:00

//*****盾牌*****
== Monarch && == Unique # == 148
//暴風之盾
== Grim Shield && == Unique && == ethereal # >= 120
== Grim Shield && == Unique && != ethereal # == 130
//警強
// == Ward && == Unique




//*****手套*****


== Heavy Gloves && == Unique # == 20
//血拳(頂的)
// == Chain Gloves && == Unique # == 40
//運氣守護(頂的)
== Light Gauntlets && == Unique # == 30
//法師之拳(頂的)
== Vampirebone Gloves && == Unique # (( == 10 && == 120) || == 15)
//卓古拉之握(有形)
== Ogre Gauntlets && == Unique
//碎鋼(有形)


//*****鞋子*****


== Sharkskin Boots && == Unique # ( == 65 || == 210)
//水上飄(65命,有形)
== Battle Boots && == Unique # >= 48
//戰爭旅者
== War Boots && == Unique # >= 195
//蝕肉騎士(有形)
== Scarabshell Boots && == Unique && != ethereal # >= 13
//沙暴之旅(15力體)
== Scarabshell Boots && == Unique && == ethereal
//沙暴之旅(無形)
== Boneweave Boots && == Unique
//骨隨行走(2技,20力以上,有形)
== Myrmidon Greaves && == Unique
//影舞者
// == Greaves && == Unique




//*****腰帶*****


== Demonhide Sash && == Unique # == 15 && == 180
//長串之耳
== War Belt && == Unique # >= 198
//雷神之力(有形)
// == Sash && == Unique
== Spiderweb Sash && == Unique
//蜘蛛之網(有形)
== Mithril Coil && == Unique # ( == 15 || == 140 || == 40)
//維爾登戈的心結(有形)




//*****武器*****
//獨特法杖
== Archon Staff && == Unique
//梅格之歌的教訓
== Quarterstaff && == Unique && == ethereal
== Quarterstaff && == Unique && != ethereal # >= 290
//肋骨粉碎者(無形)
//肋骨粉碎者






//獨特弓箭
== Hydra Bow && == Unique
//風之力
== Demon Crossbow && == Unique # == 220
//內臟吸管
== Gothic Bow && == Unique # == 250
//哥德弓
== Ballista && == Unique # == 200
//弩弓
== Short Siege Bow && == Unique # == 170
//狂野之弦
== Razor Bow && == Unique # == 220
//撕裂之鉤
// == Long Bow && == Unique
// == Hunter\'s Bow && == Unique




//獨特刀劍
== Colossus Blade && == Unique # >= 248
//祖父
== Phase Blade && == Unique # >= 201
//青色忿怒
== Espandon && == Unique && != ethereal # == 200
== Espandon && == Unique && == ethereal
//克林 鐵弗姆
== Dimensional Blade && == Unique && == ethereal
//金瑟的裂縫
== Executioner Sword && == Unique && != ethereal # == 180 && == 20
== Executioner Sword && == Unique && == ethereal
//劍衛
== Zweihander && == Unique # == 160
//特迪斯法雷 芙米法




//獨特斧頭
== Ettin Axe && == Unique && == ethereal
//符文大師(5洞,無形)
== Berserker Axe && == Unique && == ethereal
//死亡之刀
== Glorious Axe && == Unique && == ethereal
== Glorious Axe && == Unique && != ethereal # >= 288
//劊子手的裁決


//獨特釘槌
== Scourge && == Unique # == 33
//暴風之結
== Caduceus && == Unique
//愛斯特龍之鐵的保護區
== Mighty Scepter && == Unique # == 2 && == 3
//天堂之光




//獨特長斧
== Ogre axe && == Unique && == ethereal # == 320
//完美破骨(無形)
== Thresher && == Unique && == ethereal
== Thresher && == Unique && != ethereal # >= 239
//死神的喪鐘(無形)
== Cryptic Axe && == Unique && == ethereal
== Cryptic Axe && == Unique && != ethereal # >= 279 && ( == 3 || >= 49 || == 80)
//盜墓者(無形)
== Lochaber Axe && == Unique && == ethereal # == 200
//刮肉者
== Battle Scythe && == Unique && == ethereal
== Battle Scythe && == Unique && != ethereal # == 180 && == 3
//雅典娜的忿怒


== Unearthed Wand && == Unique
//死亡之網




//獨特亞馬標槍
== Ceremonial Javelin && == Unique && != ethereal # >= 199
//完美泰坦的復仇
== Ceremonial Javelin && == Unique && == ethereal
//泰坦的復仇(無形)
== Balrog Spear && == Unique && != ethereal # == 210
== Balrog Spear && == Unique && == ethereal
//炎魔長矛(無形)
== Matriarchal Javelin && == Unique && != ethereal # == 4 && >= 195
== Matriarchal Javelin && == Unique && == ethereal
//雷擊
== Matriarchal Spear && == Unique && != ethereal # == 3 && >= 275
== Matriarchal Spear && == Unique && == ethereal
//石烏鴉
== Ceremonial Pike && == Unique && != ethereal # == 200
== Ceremonial Pike && == Unique && == ethereal
//雷山德的側腹
== Ceremonial Bow && == Unique # == 200
//雷山德的指標
== Winged Harpoon && == Unique && != ethereal # >= 229
== Winged Harpoon && == Unique && == ethereal # >= 220
//石像鬼之噬




//進階獨特長槍
== Yari && == Unique && == ethereal
// == Yari && == Unique && != ethereal # == 200
//宏森丹(無形)
== Lance && == Unique && == ethereal
== Lance && == Unique && != ethereal # == 200
//榮耀的尖塔
== Fuscina && == Unique && == ethereal
//水魔陷阱


//進階獨特飛擲武器
== Winged Knife && == Unique && == ethereal
== Winged Knife && == Unique && != ethereal # >= 249
//戰爭之鳥
== Flying Axe && == Unique && == ethereal
// == Flying Axe && == Unique && != ethereal # >= 209
//碎片貪婪者
== Winged Axe && == Unique && == ethereal
// == Winged Axe && == Unique && != ethereal # >= 209
//撕裂者
== Battle Dart && == Unique && == ethereal
// == Battle Dart && == Unique && != ethereal # >= 179
//死亡碎片
== Francisca && == Unique && == ethereal
// == Francisca && == Unique && != ethereal # >= 199
//圓鑿


//進階獨特匕首
== Poignard && == Unique && == ethereal # >= 240
//裂脊者
== Legend Spike && == Unique && == ethereal # >= 235
//鬼火焰
== Fanged Knife && == Unique && == ethereal
== Fanged Knife && == Unique && != ethereal # >= 299
//裂肉者

//*****刺客爪*****


== Battle Cestus && == Unique # == 220
//影殺者
== Greater Talons && == Unique && == ethereal
== Greater Talons && == Unique && != ethereal # == 200
//巴特克
== Wrist Sword && == Unique && == ethereal # == 250 && == 50
//碧玉爪
== Feral Claws && == Unique && == ethereal # == 270
//火蜥蜴






//*****死靈盾*****
== Hierophant Trophy && == Unique && == ethereal
== Hierophant Trophy && == Unique && != ethereal # >= 198
//侏儒
== Succubus Skull && == Unique && != ethereal # == 3 && == 30
//骨焰
== Bloodlord Skull && == Unique
//魔力肇生

奪命書生 发表于 2015-1-12 05:11:40

//*****野人頭*****
== Fury Visor && == Unique # == 3 && >= 5 && >= 5 && >= 5
//狼嚎3+5+5+5以上
== Slayer Guard && == Unique && != ethereal # >= 195
== Slayer Guard && == Unique && == ethereal
//亞瑞特的面容




//*****法師專用杖*****
== Eldritch Orb && == Unique # == 3 && ( == 20 || == 20)
//艾斯屈塔的脾氣
// == Swirling Crystal && == Unique
== Dimensional Shard && == Unique
//死亡深度


//*****德魯伊頭*****
== Totemic Mask && == Unique && != ethereal # >= 199
== Totemic Mask && == Unique && == ethereal
//加爾的長髮
== Blood Spirit && == Unique && != ethereal # >= 119 && == 4
== Blood Spirit && == Unique && == ethereal # >= 110
//地獄之吻




//*****聖騎盾*****
== Gilded Shield && == Unique && == ethereal
== Gilded Shield && == Unique && != ethereal # >= 190
//撒卡蘭姆使者
== Sacred Rondache && == Unique && == ethereal
== Sacred Rondache && == Unique && != ethereal # == 2 && ( >= 209 || >= 70 || >= 70)
//線神聖輕圓盾

//*****戒指*****
== ring && == Unique # == 30
//拿各
== ring && == Unique # == 25
//喬丹之石
== ring && == Unique # ( == 20 || >= 245)
//烏鴉之霜
== ring && == Unique # >= 3 && == 1
//布爾凱索之戒
== ring && == Unique # >= 10
//鬼火投射者
== ring && == Unique # >= 7 && >= 20
//大自然的和平
== ring && == Unique # == 9
//腐肉之風




//*****項鍊*****
// == amulet && == Unique # == 25
//貓眼
// == amulet && == Unique # == 10
//旭日東昇
== amulet && == Unique # == 30
== amulet && == Unique # == 2
// == amulet && == Unique # == 35
// == amulet && == Unique # == 1 && >= 5
//大君之怒
== amulet && == Unique # == 2 && == 5 && >= 20
//馬拉的萬花筒
== amulet && == Unique # >= 30
//金屬網格
== amulet && == Unique # == 2


//*****護符*****
== Small charm && == Unique
//毀滅小符
== Large Charm && == Unique
//地獄火炬
== Grand charm && == Unique # == 15 && >= 39
== Grand charm && == Unique # == 160
== Grand charm && == Unique # >= 158 && == 15
== Grand charm && == Unique # == 40
//吉黑得(15減稅+40%打寶)或(150%以上打$$+15減稅)


//*****彩虹刻面*****
== jewel && == Unique # + >= 9
//火
== jewel && == Unique # + >= 9
//電
== jewel && == Unique # + >= 9
//冰
== jewel && == Unique # + >= 9
//毒
== jewel && == Unique # ( == 5 || == 5 || == 5 || == 5 || == 5 || == 5)

奪命書生 发表于 2015-1-12 05:12:46

//***** 套裝 部份 *****
== Lacquered Plate && == set # >= 930
// == amulet && == set # == 2//項鍊
// == Mesh Belt && == set # == 15
// == Swirling Crystal && == set
// == Death Mask && == set
//塔.拉夏的外袍


// == Loricated Mail && == set # == 3//身體
== Grim Helm && == set # >= 19 && ( == 30 || == 20)
// == Mesh Boots && == set
//娜塔亞的非難


== Vortex Shield && == set # >= 330//盾牌
== Caduceus && == set # == 4 && >= 237//武器
//格瑞斯華爾德的傳奇


== Battle Boots && == set # == 50//鞋子
//艾爾多的守衛
// == Mithril Coil && == set
// == Bramble Mitts && == set
// == Winged Helm && == set


// == Chain Boots && == set
// == Leather Gloves && == set
// == Sash && == set


//========================================================================================================


//***** 護符 部份 *****
//***** 超大型 護身符 *****
//*****超大型護身符 技能板*****
== Grand charm && == Magic # == 1
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1亞馬標技 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1法師火焰技能
== Grand charm && == Magic # == 1
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1法師雷電技能
== Grand charm && == Magic # == 1
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1法師冰凍技能
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1死靈毒技 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3)
//+1死靈召喚 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1聖騎作戰技能 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1聖騎攻擊靈氣 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1野蠻吶喊 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1野蠻支配 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1德魯伊變形 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1德魯伊元素 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1刺客陷阱 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力
== Grand charm && == Magic # == 1 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//+1刺客影子訓練 且 +7%快速再度攻擊 或 20命以上 或 5%高跑 或 +6敏 或 +6力


//*****超大型 抗板 GCS*****
== Grand charm && == Magic # == 15 && == 15 && == 15 && == 15
== Grand charm && == Magic # >= 14 && >= 14 && >= 14 && >= 14 && ( >= 5 || >= 7 || >= 25 || >= 3 || >= 3 || >= 30)
//14全抗,30命以上


//*****超大型 大傷板 GCS*****
== Grand charm && == Magic # == 132
== Grand charm && == Magic # >= 120 && ( == 7 || >= 7 || >= 20 || >= 5 || >= 5 || >= 30)
//125準以上,30命以上
== Grand charm && == Magic # >= 10 && >= 70
== Grand charm && == Magic # >= 8 && ( == 7 || >= 7 || >= 20 || >= 5 || >= 5 || >= 30)
//8大傷以上
// == Grand charm && == Magic # >= 12
//14大傷,70準以上
//*****超大型 +命/+法/打錢 GCS*****
== Grand charm && == Magic # >= 50 && >= 30
//40命以上,50法以上
//*****超大型 巴爾大板*****
// == Grand Charm && == Magic && == 99
//巴爾大板,(洗技能板用)


//***** 大型 護身符 *****
//*****大型 抗板 LCS*****


== Large Charm && == Magic # >= 7 && >= 7 && >= 7 && >= 7 && ( == 5 || == 8 || >= 25 || >= 4 || >= 4)
//7全抗,20命以上
//*****大型 中傷板 LCS*****
== Large Charm && == Magic # == 77
== Large Charm && == Magic # >= 70 && ( == 5 || == 8 || >= 20 || >= 4 || >= 4)
//70準以上,5力 或 敏
== Large Charm && == Magic # >= 5 && ( == 5 || == 8 || >= 25 || >= 4 || >= 4)
//6大傷,5力 或 敏,40準以上
== Large Charm && == Magic # >= 6 && >= 40
//8大傷,40準以上
// == Large Charm && == Magic # == 3


//*****元素傷符 SCS*****
== Small charm && == Magic # >= 44
//電傷44以上
== Small charm && == Magic # + >= 30
//火傷種合30以上
== Small charm && == Magic # + >= 23
//冰傷種合23以上


== Small charm && == Magic # >= 100 && ( >= 6 || == 3 || == 5 || >= 10 || >= 1)
== Small charm && == Magic # >= 175
== Small charm && == Magic # == 175 && ( >= 1 || == 3 || == 5 || >= 1 || >= 1 || >= 1 || >= 1)
//175毒以上


//***** 小護身符 *****
//*****小符SCS*****
== Small charm && == Magic # >= 15 && ( >= 6 || == 3 || == 5 || >= 14 || >= 9)
//15法以上
== Small charm && == Magic # == 20
//20命符
// == Small charm && == Magic # == 7
//7%打寶
// == Small charm && == Magic # == 10
//*****全抗小符 SCS*****
== Small charm && == Magic # >= 5 && >= 5 && >= 5 && >= 5
//5全抗
== Small charm && == Magic # >= 4 && >= 4 && >= 4 && >= 4 && ( >= 1 || == 3 || == 5 || >= 10 || >= 1 || >= 1 || >= 5 || >= 5)
//3全抗,10命以上


//*****單抗小符 SCS*****
== Small charm && == Magic # ( >= 10 || >= 10 || >= 10 || >= 10) && ( == 3 || == 5 || == 2 || == 2 || >= 10 || >= 9 || >= 5)
//10%以上單抗,3%高跑


//*****大傷小符 SCS*****
== Small charm && == Magic # == 36
== Small charm && == Magic # >= 30 && ( >= 6 || >= 1 || == 3 || == 5 || == 2 || == 2 || >= 10 || >= 5)
//30準以上,2力 或 敏
== Small charm && == Magic # == 3 && == 20
== Small charm && == Magic # >= 2 && ( >= 5 || >= 1 || == 3 || == 5 || == 2 || == 2 || >= 10 || >= 5)
//2大傷以上,10準以上,5%快速再度攻擊
== Small charm && == Magic # >= 28 && ( >= 1 || == 3 || == 5 || == 2 || == 2 || >= 10)
//28防以上
== Small charm && == Magic # == 4
//4大傷以


//*****小符 巴爾小符*****
// == Small charm && == Magic && == 99
//巴爾小符

奪命書生 发表于 2015-1-12 05:14:21

//****** 珠寶 部份 ******
// == jewel && >= magic
// == jewel && >= Rare
// == jewel && == Unique
//*****藍色 珠寶*****
== jewel && == Magic # >= 28
//+27大傷以上
== jewel && == Magic # >= 90 && ( >= 8 || == -15 || == 7 || == 15 || >= 10 || >= 8 || >= 8 || >= 15)
//80準以上,+8力以上 或 +8敏以上
== jewel && == Magic # >= 14 && >= 14 && >= 14 && >= 14
//+15全抗
== jewel && == Magic # >= 10 && >= 10 && >= 10 && >= 10 && ( >= 8 || == -15 || == 7 || == 15 || >= 10 || >= 8 || >= 8 || >= 15)
//+10全抗以上,+8力以上 或 +8敏以上
== jewel && == Magic # ( >= 29 || >= 29 || >= 29) && ( >= 8 || == -15 || == 7 || == 15 || >= 10 || >= 8 || >= 8 || >= 15)
//+25%火抗,15%IAS
== jewel && == Magic # >= 30 && ( >= 8 || == -15 || == 7 || == 15 || >= 10 || >= 8 || >= 8 || >= 15)
//+30%ed以上,+12大傷以上 或 +8小傷以上 或 +7%快速再度攻擊
== jewel && == Magic # == 15 && ( >= 8 || == -15 || == 7 || == 15 || >= 8 || >= 8 || >= 15)
//+15%IAS,+15大傷以上 或 +10小傷以上
== Jewel && == Magic # >= 50 && ( >= 8 || == -15 || == 7 || == 15 || >= 10 || >= 8 || >= 8 || >= 15)
== Jewel && == Magic # >= 64


//*****黃色 珠寶*****
== jewel && == Rare # >= 5 && >= 5
//+9力,+9敏
== jewel && == Rare # >= 27 && >= 7 && >= 7 && >=7
//+27%火抗以上,+7力以上,+7敏以上,+7%快速再度攻擊以上
== jewel && == Rare # >= 8 && >= 8 && >= 8 && >= 8 && >= 7
//+8全抗以上,+7%快速再度攻擊以上
== jewel && == Rare # >= 8 && >= 8 && >= 8 && >= 8 && ( >= 8 || >= 8)
//+8全抗以上,+8力以上 或 +8敏以上
// == jewel && == Rare # ( >= 25 || >= 16)
//+25大傷以上 或 +16小傷以上
== jewel && == Rare # >= 20 && ( >= 5 || >= 5)
//+25%ed以上,+8力以上 或 +8敏以上
== jewel && == Rare # >= 29 && == -15
//-15%需求,+29%ed以上
== jewel && == Rare # == -15 && >= 8 && >= 8 && >= 8 && >= 8
//-15%需求,+10全抗以上
== jewel && == Rare # == -15 && ( >= 10 || >= 9 || >= 5 || >= 5 || == 7)
//-15%需求,+10大傷以上 或 +9小傷以上 或 +8力以上 或 +8敏以上 或 +7%快速再度攻擊
== jewel && == Rare # == -15 && >= 5 && >= 5
//-15%需求,+5力以上,+5敏以上
== jewel && == Rare # == -15 && >= 10 && ( >= 5 || >= 5)
//-15%需求,+10%火抗以上,+5力以上 或 +5敏以上
== jewel && == Rare # == -15 && >= 5 && >= 50
//-15%需求,+5敏以上,+50準以上
== jewel && == Rare # >= 23 && >= 20 && ( >= 5 || >= 5)
//+25%ed以上,+50準以上,+5力以上 或 +5敏以上
== jewel && == Rare # >= 23 && >= 20 && ( >= 5 || >= 5) && == -15
//+25%ed以上,+30準以上,+5力以上 或 +5敏以上,-15%需求
== jewel && == Rare # >= 23 && >= 5 && == -15
//+25%ed以上,+7敏以上,-15%需求
== jewel && == Rare # >= 20 && >= 20 && + >= 6
== jewel && == Rare # >= 20 && >= 20 && + >= 6
== jewel && == Rare # >= 20 && >= 20 && ( >= 5 || >= 5) && >= 20
== jewel && == Rare # >= 20 && >= 20 && >= 20 && == -15
== jewel && == Rare # >= 20 && >= 20 && >= 20 && == 7
== jewel && == Rare # >= 20 && >= 20 && == 7 && == -15
== jewel && == Rare # >= 8 && >= 20 && ( >= 5 || >= 5) && >= 20
== jewel && == Rare # >= 8 && >= 20 && >= 20 && == -15
== jewel && == Rare # >= 8 && >= 20 && >= 20 && == 7
== jewel && == Rare # >= 8 && >= 20 && == 7 && == -15
== jewel && == Rare # >= 5 && >= 20 && ( >= 5 || >= 5) && >= 20
== jewel && == Rare # >= 5 && >= 20 && >= 20 && == -15
== jewel && == Rare # >= 5 && >= 20 && >= 20 && == 7
== jewel && == Rare # >= 5 && >= 20 && == 7 && == -15
== jewel && == Rare # >= 20 && >= 20 && ( >= 5 || >= 5) && >= 5
== jewel && == Rare # >= 20 && >= 20 && ( >= 5 || >= 5) && + >= 12
== jewel && == Rare # >= 20 && >= 20 && >= 20 && >= 5
== jewel && == Rare # >= 20 && >= 20 && >= 20 && + >= 12
== jewel && == Rare # >= 20 && >= 5 && + >= 6
== jewel && == Rare # >= 20 && + >= 12 && + >= 6
== jewel && == Rare # >= 20 && >= 5 && + >= 6
== jewel && == Rare # >= 20 && + >= 12 && + >= 6



//*****黃色 戒指*****


//*****力敏PK戒指*****
== Ring && == Rare # ( >= 18 || >= 13 || + >= 20) && >= 60
== Ring && == Rare # ( >= 15 || >= 10 || + >= 20) && (+ >= 30 || >= 20 || )
== Ring && == Rare # ( >= 15 || >= 10 || + >= 20) && ( >= 20 || >= 20 || >= 20 || + >= 30 || + >= 30 || + >= 30 || ++ >= 45 || >= 8 && >= 8 && >= 8 && >= 8)


//*****雙吸戒指*****
// == Ring && == Rare # (+ >= 10 || >= 5 || >= 5) && ( >= 20 || >= 20 || >= 20 || + >= 30 || + >= 30 || + >= 30 || ++ >= 45 || >= 8 && >= 8 && >= 8 && >= 8 || >= 15 || >= 10 || + >= 20)
// == Ring && == Rare # ( >= 25 || >= 25 || >= 25 || >= 25 ) && >= 20


//*****高師戒指*****
== Ring && == Rare # == 10 && ++ >= 45 && >= 15
//+10%高施,三抗總合+45以上,打寶15以上
== Ring && == Rare # == 10 && >= 5 && >= 5 && >= 5 && >= 5 && >= 15
//+10%高施,10全抗以上,打寶15以上
== Ring && == Rare # == 10 && ( >= 10 || >= 10 || + >= 15) && ( >= 20 || >= 10 || >= 20 || >= 20 || >= 20 || + >= 30 || + >= 30 || + >= 30 || ++ >= 45 || >= 8 && >= 8 && >= 8 && >= 8 || >= 5 || >= 5)


//+10%高施,+15力以上 或 +15敏以上,8全抗以上
== Ring && == Rare # == 10 && ( == 20 || == 15 || + >= 25)
//+10%高施,力+20
== Ring && == Rare # == 10 && ( >= 5 || >= 5) && ( >= 20 || >= 20 || >= 20 || + >= 30 || + >= 30 || + >= 30 || ++ >= 45 || >= 8 && >= 8 && >= 8 && >= 8 || >= 30 || >= 20)
//+10%高施,雙吸總合12以上,或單吸7以上,單抗+20以上

奪命書生 发表于 2015-1-12 05:15:44

//***** 黃色 項鏈 *****
//*****+2 職業技能 項鏈*****
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && ( >= 10 || >= 10 || + >= 16) && >= 10 && >= 10 && >= 10 && >= 10
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,全抗10以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && ( >= 10 || >= 10 || + >= 16) && (+ >= 40 || >= 30 || >= 30)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,+命法總合40以上,或+命或法各30以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && ( >= 10 || >= 10 || + >= 16) && ( >= 20 || >= 20 || >= 20) && >= 8 && >= 8 && >= 8 && >= 8
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,全抗8以上,爆單抗20以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && ( >= 10 || >= 10 || + >= 16) && (+ >= 30 || + >= 30 || + >= 30)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10力或10敏,或力敏總合16以上,雙抗總合30以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && >= 10 && >= 5 && >= 5 && >= 5 && >= 5
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,全抗10以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && >= 10 && ( >= 7 || >= 7 || + >= 10)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,+10力或10敏,或力敏總合16以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && >= 10 && (+ >= 30 || >= 15 || >= 10)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,+命法總合40以上,或+命或法各30以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && >= 10 && >= 1 && >= 1 && >= 1 && >= 1 && ( >= 15 || >= 15 || >= 15)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,全抗8以上,爆單抗20以上
== Amulet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && >= 10 && (+ >= 30 || + >= 30 || + >= 30)
//+2刺客/德魯伊/法師/死靈/聖騎技能/亞馬技能/野蠻技能,+10%高施,雙抗總合30以上
== Amulet && == Rare # == 2 && >= 10 && >= 70
//+2野蠻技能,+10%高施,打$$+70%以上
== Amulet && == Rare # == 2 && >= 70
//+2野蠻技能,打$$+70%以上



//***** 藍色/黃色 德魯伊 技能 PELTS 部份 *****


== Pelt && ( == Rare || == Magic) # (+ >= 4 || + >= 4)
== Pelt && == Rare # >= 1 && > 1
== Pelt && == Rare # >= 1 && > 1
== Pelt && == Rare # > 1 && ( >= 1 || >= 1 || >= 1 || >= 1 || >= 1 || >= 1)


//***** 黃色 頭飾 部份 *****
//*****+2 職業技能/20%高施/20/30高跑 頭飾*****


== Circlet && == Rare # == 2 && == 2 && ( >= 8 || >= 8 || + >= 12 || ( >= 5 && >= 5 && >= 5 && >= 5) || >= 15 || >= 15 || >= 15 || >= 10 || >= 10 || > 1)
== Circlet && == Rare # == 2 && >= 20 && ( >= 3 || >= 3 || + >= 8 || + >= 30 || + >= 30 || + >= 30 || >= 15 || >= 15 || >= 15 || ( >= 5 && >= 5 && >= 5 && >= 5) || >= 10 || >= 10 || + >= 15 || >= 10 || >= 10 || >= 1 || > 1)
== Circlet && == Rare # == 2 && >= 10 && ( >= 8 || >= 8 || + >= 12 || ( >= 5 && >= 5 && >= 5 && >= 5) || >= 15 || >= 15 || >= 15 || >= 10 || >= 10 || > 1)
== Circlet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2) && >= 10 && (+ >= 9 || + >= 25 || >= 15 || >= 15 || >= 15 || >= 15 || ( >= 5 && >= 5 && >= 5 && >= 5) || >= 10 || >= 10 || >= 1 || >= 7 || >= 7)


== Circlet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && == 2
== Circlet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && >= 10
== Circlet && == Rare # ( == 2 || == 2 || == 2 || == 2 || == 2 || == 2) && > 1
== Circlet && == Rare # == 2 && ( >= 7 || >= 7 || + >= 18 || >= 15) && ( >= 5 && >= 5 && >= 5 && >= 5 || >= 15 || >= 15 || >= 15 || >= 10)
== Circlet && == Rare # > 1 && ( >= 1 || >= 10 || >= 10)
== Circlet && == Rare # > 1 && ( >= 8 || >= 8 || + >= 12 || ( >= 5 && >= 5 && >= 5 && >= 5) || >= 15 || >= 15 || >= 15 || >= 10)


//*****+2 單系技能/20%高施 頭飾*****


//*****幻影 頭飾*****


== Circlet && == Rare # > 1 && >= 20 && == 2


//*****RARE VISIONARY PRIMAL HELM*****


// == Primalhelm && == Rare # >= 10 && > 1 && <= 2


//*****RARE SHIELDS*****
// == Shield && == Rare # >= 17 && == 20 && == 30 && == 2


//*****RARE HELMETS*****
== Helm && == Rare && != ethereal # > 1 && == 2
== Helm && == Rare && == ethereal # > 1 && ( >= 70 || == 2)



/*****黃色 鞋子*****
== Boots && == Rare && != ethereal # >= 20 && >= 10 && ( >= 30 || >= 30 || >= 30) && >= 70
//+20%高跑以上,單抗30%以上
== Boots && == Rare && != ethereal # >= 20 && >= 10 && (+ >= 40 || + >= 40 || + >= 40)
//+20%高跑以上,+10%快速再度攻擊以上,+雙抗40%以上
== Boots && == Rare && != ethereal # >= 10 && (++ >= 60 || ++ >= 60)//(|| ++ >= 60 || ++ >= 60)
//+20%高跑以上,+三抗60%以上
== Boots && == Rare && != ethereal # == 30 && == 80



//*****黃色 腰帶*****

== Belt && == Rare && != ethereal # >= 17 && >= 25 && >= 75 == Belt && == Rare && != ethereal # >= 17 && >= 25 && >= 20
== Belt && == Rare && != ethereal # >= 17 && >= 25 && ( >= 25 || >= 25 || >= 25) == Belt && == Rare && != ethereal # >= 17 && >= 23 && (+ >= 40 || + >= 40 || + >= 40)
== Belt && == Rare && != ethereal # >= 17 && >= 23 && (++ >= 60 || ++ >= 60 || ++ >= 60 || ++ >= 60)//快攻17以上+力量15以上+全屬性全種類腰帶

奪命書生 发表于 2015-1-12 05:17:54

//*****黃色 手套*****


== Gloves && == Rare && != ethereal # >= 10 && + >= 15 && ( >= 15 || >= 15 || >= 15 || >= 15)
== Gloves && == Rare && != ethereal # >= 10 && + >= 15 && ( >= 25 || >= 25 || >= 25 || >= 25 || >= 25)
== Gloves && == Rare && != ethereal # >= 10 && + >= 15 && ( >= 45 || >= 45 || >= 45 || >= 45)
== Gloves && == Rare && != ethereal # >= 20 && >= 14 && ( >= 15 || >= 15 || >= 15 || >= 15)
== Gloves && == Rare && != ethereal # >= 10 && ( >= 10 || >= 10 || + >= 15) && >= 100
== Gloves && == Rare && != ethereal # ( >= 10 || >= 10 || + >= 15) && >= 120
== Gloves && == Rare && != ethereal # >= 10 && ( == 2 || == 2 || == 2) && >= 10
== Gloves && == Rare && != ethereal # >= 10 && ( == 2 || == 2 || == 2) && >= 10
== Gloves && == Rare && != ethereal # >= 10 && ( == 2 || == 2 || == 2) && ( >= 15 || >= 15 || >= 15 || >= 15)
== Gloves && == Rare && != ethereal # >= 10 && ( == 2 || == 2 || == 2) && ( >= 25 || >= 25 || >= 25 || >= 25 || >= 25)
== Gloves && == Rare && != ethereal # >= 10 && ( == 2 || == 2 || == 2) && + >= 15
== Gloves && == Rare && != ethereal # >= 10 && ( == 2 || == 2 || == 2) && >= 10 && >= 10



//***** RARE WEAPONS 部份 *****
//*****屌武器*****
//*****FOOLS 1H AXE*****


//斧頭
//稀有殘忍愚人有形無形不分系列斧頭
== Hand Axe && == Rare && != ethereal # >= 250 && >= 1
== Hatchet && == Rare && != ethereal # >= 250 && >= 1
== Tomahawk && == Rare && != ethereal # >= 250 && >= 1
== AXE && == Rare && != ethereal # >= 250 && >= 1
== Cleaver && == Rare && != ethereal # >= 250 && >= 1
== Small Crescent && == Rare && != ethereal # >= 250 && >= 1
== Double Axe && == Rare && != ethereal # >= 250 && >= 1
== Twin Axe && == Rare && != ethereal # >= 250 && >= 1
== Ettin Axe && == Rare && != ethereal # >= 250 && >= 1
== Military Pick && == Rare && != ethereal # >= 250 && >= 1
== Crowbill && == Rare && != ethereal # >= 250 && >= 1
== War Spike && == Rare && != ethereal # >= 250 && >= 1
== War Axe && == Rare && != ethereal # >= 250 && >= 1
== Naga && == Rare && != ethereal # >= 250 && >= 1
== Berserker Axe && == Rare && != ethereal # >= 250 && >= 1


== Hand Axe && == Rare && != ethereal # >= 299 && >= 10
== Hatchet && == Rare && != ethereal # >= 299 && >= 10
== Tomahawk && == Rare && != ethereal # >= 299 && >= 10
== AXE && == Rare && != ethereal # >= 299 && >= 10
== Crowbill && == Rare && != ethereal # >= 299 && >= 10
== Small Crescent && == Rare && != ethereal # >= 299 && >= 10
== Double Axe && == Rare && != ethereal # >= 299 && >= 10
== Twin Axe && == Rare && != ethereal # >= 299 && >= 10
== Ettin Axe && == Rare && != ethereal # >= 299 && >= 10
== Military Pick && == Rare && != ethereal # >= 299 && >= 10
== Crowbill && == Rare && != ethereal # >= 299 && >= 10
== War Spike && == Rare && != ethereal # >= 299 && >= 10
== War Axe && == Rare && != ethereal # >= 299 && >= 10
== Naga && == Rare && != ethereal # >= 299 && >= 10
== Berserker Axe && == Rare && != ethereal # >= 299 && >= 10


== Hand Axe && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Hatchet && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Tomahawk && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== AXE && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Cleaver && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Small Crescent && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Double Axe && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Twin Axe && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Ettin Axe && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Military Pick && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Crowbill && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== War Spike && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== War Axe Pick && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Naga && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
== Berserker Axe && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)



//刀劍
//稀有殘忍愚人有形無形不分系列刀劍
== Sword && == Rare && != ethereal # >= 250 && >= 1
== Sword && == Rare && != ethereal # >= 299 && >= 10
== Sword && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)


//爪
//稀有無形殘忍系列爪
( == handtohand || == assassinclaw) && == Rare && != ethereal # >= 250 && >= 1
( == handtohand || == assassinclaw) && == Rare && != ethereal # >= 299 && >= 10
( == handtohand || == assassinclaw) && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)




//標槍
//稀有殘忍愚人有形無形不分系列標槍
== javelin && == Rare && != ethereal # >= 250 && >= 1
== javelin && == Rare && != ethereal # >= 299 && >= 10
== javelin && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)



//亞馬遜弓箭//稀有殘忍愚人有形無形不分系列亞馬遜弓箭 == amazonbow && == Rare # >= 250 && >= 1 == amazonbow && == Rare # >= 301 && >= 10

//亞馬遜標槍//稀有殘忍愚人有形無形不分系列亞馬遜標槍 == amazonjavelin && == Rare && != ethereal # >= 250 && >= 1 == amazonjavelin && == Rare && != ethereal # >= 299 && >= 10 == amazonjavelin && == Rare && == ethereal # >= 200 && ( >= 1 || >= 10)
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