z2378451 发表于 2014-12-10 15:43:28

2014战网a2一出来怎么踢大罐子

怎么把大罐子踢掉

z2378451 发表于 2014-12-10 15:44:11

求解啊    郁闷啊   不会啊

xgo 发表于 2014-12-10 16:14:06

修改游戏代码

yohaa 发表于 2014-12-11 16:43:36

会者不难,,,,

iamiori 发表于 2014-12-11 21:39:04

...

老鹰 发表于 2014-12-11 22:05:28

这能踢吗

z2378451 发表于 2014-12-12 10:29:17

//----------------------------------------------------------------------------------
    // 開箱子 沒使用 請自行研究
    NTConfig_OpenChest = false;            // Set to true to open chest mostly super unique chests at the end of runs.chest id configs don\'t effect this
    NTConfig_OpenChestsInArea = false;          // set true to open chests in area at end of run.Currently supports most maps that bot can run.Use NTConfig_chestids to set chests to open
    NTConfig_CheckChestid = false;            // very usefull tool set to true and as bot opens chests it will print the chest id to screen which makes it very easy to remove unwanted chest from array
    NTConfig_keys = 8;                // # of keys if less will replenish.Note that if you set it for over 12 it will have more than 1 set of them
    NTConfig_OpenChestsInAreaClearing = false;    // set true to have bot open chest while using clear functions.Uses NTConfig_Chestids
    NTConfig_AreasToOpenChestClearing= [];    // add any area id to array that you want to clear separate then by \"\'\" ie would open chests in cold plains and durance lvl 3
    // remove the area id from the array and bot will use OpenAllChestsInArea. seperate each area id by \",\"Find area id by putting bot in that area and hitting numpad \"*\"
    // *note the included area id\'s are the only places that OpenChestsInArea are supported
    // *note hit num lock \"2\" while very close to a chest to have it\'s id printed to screen.
    NTConfig_DontOpenChestAreas =   [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
                  27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51,
                  52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
                  74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,                                    
                  97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
                        115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];
   
    NTConfig_Chestids =      [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
                         240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,      
                        391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
                         580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];

    //------------------------------------------------------------------------------
    // Shrine Grabber settings
    // Change the 0\'s to corosponding #\'s found in /D2NT/sdk/shrines.txt
    // To add more shrines sperate new values with a comma
    //------------------------------------------------------------------------------
   
    NTConfig_ShareExpShrine = false;    //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
    NTConfig_Shrines = ;
    //------------------------------------------------------------------------------
    // Attack configuration
    // Change the -1\'s to corosponding #\'s found in /D2NT/sdk/skills.txt
    // As of Jan 17th: -1 = disable, 0 = normal attack

z2378451 发表于 2014-12-12 10:29:53

是不是这个   咋改啊 偷来的

iamiori 发表于 2014-12-19 09:09:55

function NTTM_ClickMoTong(_id, _R)//(目标id, 范围半径内)
{
    var _mutong = NTC_FindUnit(NTC_UNIT_OBJECT, _id);
    if(_mutong && me.classid == NTC_CHAR_CLASS_SORCERESS && me.GetSkill(43, false) > 0){
      do{
            if(GetDistance(me,_mutong) < _R && _mutong.mode != 2){
                NTC_CastSkill(43,NTC_HAND_RIGHT, _mutong);
                NTC_PingDelay(500);
            }
      }while(_mutong.GetNext());
      return true;
    }
    return false;
}以上是动作的函数
然后调用的时候, 根据自己要求,想在哪里放就哪里放就是.
此代码是sor用心灵传动去点.

yohaa 发表于 2015-1-5 09:54:10

file:///C:\\Users\\Administrator\\AppData\\Roaming\\Tencent\\Users\\42155824\\QQ\\WinTemp\\RichOle\\S2E@GFLFS]BBDGBLT8KZQ39.jpg看我针对暗黑 2014战网改的暴躁外皮bot
这样吧暴躁外皮放在所有bot前面,整个act5都可以mf了


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